She is upstairs in the Inn.
Quest
A Parting Favor
A World of Warcraft quest in Spires of Arak. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
* * * This comment can be considered out of date since live. I've left the comment for people to see what hoops we had to jump through in the beta :) * * *
Alice is extremely bugged in the beta right now (for Horde at least) as she phases out when you go upstairs. Stay downstairs immediately in the entrance doorway and use the macro...
/tar alice
... and make sure you have "Interact with Target" set in your targeting keybinds.Jump onto the highest barrel stack just inside the doorway on the right as you enter. Hit your interact with target key.
This can be a bit hit and miss and you may lose targeting of Alice by being a step or two either way.
It might not work if you play a short race, I tested it on an Orc who seems to be tall enough to talk to Alice thru the ceiling.Seems to work for all races with a bit of barrel hopping.
The woman is lying on the bed upstairs,
However there is a perky pug called Rooby Roo.
If you buy 3 snacks called [item=114835] from the chef [npc=82432] standing inside the room where the stairs lead to the basement.
Give Rooby one, then he starts to move follow him, when he stop give him another and follow again, At the last one he will show you to a pile of "doggy stuff"
Inside of that, there is a treasure. :)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(35339))
What to do
Description
I don't know what happened. My crew and I must have been the first to fall. My wife, the innkeeper, is in the same stupor you found me in. I can feel it... and there are others with her. Please, give the townsfolk peace and show their essences to my wife. That should bring her back from that cold abyss.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #542 38.1 50.2
Coordinates
- Turn-inSpires of Arak 38.1, 50.2
/way #542 38.1 50.2 - Objective area (centre of the marked area)Spires of Arak 37.6, 52.1
/way #542 37.6 52.1 - Objective areaSpires of Arak 37.7, 50.9
/way #542 37.7 50.9 - Objective areaSpires of Arak 39.1, 48.7
/way #542 39.1 48.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Spires of Arak map
- No Time to Waste about 310 yards
- Peace Offering about 360 yards
- When All Is Aligned about 510 yards
- Back from Beyond about 510 yards
- The Kaliri Whisperer about 510 yards
- Mother of Thorns about 510 yards
- The Talon King about 510 yards
- The Avatar of Terokk about 530 yards
- A Sentimental Relic about 530 yards
- A Gathering of Shadows about 540 yards
Quests whose map markers the client places closest to this one on Spires of Arak, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Spires of Arak:
- Axefall, Spires of Arak
- Southport, Spires of Arak
- Veil Terokk, Spires of Arak
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Spires of Arak map
Storyline
Admiral Taylor's Garrison
Part 3 of 8.
Previous: I See Dead People · Next: A Piece of the Puzzle
- 1Old Friends
- 2I See Dead People
- 3A Parting Favor
- 4A Piece of the Puzzle
- 5Second in Command
- 6Punishable by Death
- 7Prime the Cannons
- 8Admiral Taylor
Also part of: Admiral Taylor's Garrison (part 3 of 8).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- I See Dead People
Th... they're ghosts! All of them! Bryan was one of my best friends. Something is clouding his mind; we need to snap him out of it and get to the bottom of this! He was always obsessed with his work. Maybe showing him one of his schematics would help. One of the spectral laborers might have one.
After this quest
Taken from the storyline's own step order.
- A Piece of the Puzzle
I... I remember now. Watch Commander Branson told us to stay in the inn... he said we would be safe here. Then... Then that THING broke through and slaughtered everyone! The last thing I remember seeing was it descending into the larder.
The storyline at a glance
Admiral Taylor's Garrison has 8 steps, from Old Friends to Admiral Taylor.
Maps its steps are placed on (steps per map): Spires of Arak (8).
Steps of this storyline count toward:
Other storylines on the Spires of Arak map
- Establishing Axefall
- Securing Southport
- Pinchwhistle Gearworks
- When the Raven Swallows the Day
- Secrets of the Talonpriests
- The Gods of Arak
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.