That progress text:
I hope you're toting a cannon and some balls, soldier.
Quest
Prime the Cannons
A World of Warcraft quest in Spires of Arak. Facts and objectives from the current retail game data.
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Phrasing!
Sure, I'll just put this cannon in my pocket.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(35408))
What to do
Description
The armory is lost to the traitors. All we have left are these few cannons with no ammunition. Soldier, I need you to recover cannonballs so we can get these things running. Actually, one more cannon wouldn't hurt, either.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #542 37.8 54.0
Coordinates
- Turn-inSpires of Arak 37.8, 54.0
/way #542 37.8 54.0 - Objective area (centre of the marked area)Spires of Arak 36.7, 53.2
/way #542 36.7 53.2 - Objective areaSpires of Arak 36.3, 53.7
/way #542 36.3 53.7 - Objective areaSpires of Arak 37.8, 54.1
/way #542 37.8 54.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Spires of Arak map
- No Time to Waste about 300 yards
- Peace Offering about 420 yards
- On Ebon Wings about 530 yards
- When All Is Aligned about 600 yards
- Back from Beyond about 600 yards
- The Kaliri Whisperer about 600 yards
- Mother of Thorns about 600 yards
- The Talon King about 600 yards
- The Avatar of Terokk about 610 yards
- A Gathering of Shadows about 610 yards
Quests whose map markers the client places closest to this one on Spires of Arak, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Spires of Arak:
- Southport, Spires of Arak
- Axefall, Spires of Arak
- Veil Terokk, Spires of Arak
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Spires of Arak map
Storyline
Admiral Taylor's Garrison
Part 7 of 8.
Previous: Punishable by Death · Next: Admiral Taylor
- 1Old Friends
- 2I See Dead People
- 3A Parting Favor
- 4A Piece of the Puzzle
- 5Second in Command
- 6Punishable by Death
- 7Prime the Cannons
- 8Admiral Taylor
Also part of: Admiral Taylor's Garrison (part 7 of 8).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Punishable by Death
Traitors, the lot! You're looking at the last bastion of forces still loyal to Admiral Taylor and the Alliance. I'll be damned if the defectors get away clean. You look like you're ready. Show them how we deal with their kind during times of war.
After this quest
Taken from the storyline's own step order.
- Admiral Taylor
Admiral Taylor had figured out who was behind all this. He told us to save who we could... he wanted to handle matters himself. We never heard from him again, but we have our orders. Please... please find him. He went towards the farm.
The storyline at a glance
Admiral Taylor's Garrison has 8 steps, from Old Friends to Admiral Taylor.
Maps its steps are placed on (steps per map): Spires of Arak (8).
Steps of this storyline count toward:
Other storylines on the Spires of Arak map
- Establishing Axefall
- Securing Southport
- Pinchwhistle Gearworks
- When the Raven Swallows the Day
- Secrets of the Talonpriests
- The Gods of Arak
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.