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Quest

Acid Reflux

A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 60
Quest ID58449

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58449))

What to do

StorylineThe Horned Hunter, step 6 of 10
Rewards25g 74s, 8,150 XP

Description

We will need to be properly prepared before we can face Voras. The digestive juices of Ardenweald's gorm dissipate the anima in their food. Ingesting them causes devourers no small discomfort. For a beast of that size, we will need a lot of it to have any effect. There should be plenty of gorm in the hive to the east. Long ago, an artisan gave me a tool that he said would be useful against the gorm, should I ever need it. You may borrow it.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Ardenweald Quest turn-in 11 mapped points
Ardenweald map showing where to go for Acid RefluxTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1565 35.3 51.1

Coordinates

  • Turn-inArdenweald 35.3, 51.1/way #1565 35.3 51.1
  • Objective areaArdenweald 51.3, 71.2/way #1565 51.3 71.2
  • Objective area (centre of the marked area)Ardenweald 52.5, 78.2/way #1565 52.5 78.2
  • Objective areaArdenweald 35.3, 51.2/way #1565 35.3 51.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Ardenweald map

Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Ardenweald:

  • Root-Home, ArdenwealdAlliance and Horde · about 30 yards south
  • Heart of the Forest, ArdenwealdAlliance and Horde · about 790 yards east
  • Refugee Camp, ArdenwealdAlliance and Horde · about 1,000 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 1,500 yards south-east
  • Objective areaabout 1,800 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

The Horned Hunter

Part 6 of 10.

Previous: Monster Hunting · Next: Anima Instincts

  1. 1Containing the Night
  2. 2Tracker Tracking
  3. 3Home of the Tirnenn
  4. 4Dressing the Kill
  5. 5Monster Hunting
  6. 6Acid Reflux
  7. 7Anima Instincts
  8. 8Becoming the Hunt
  9. 9Voras, The Realm Eater
  10. 10Tracking the Shadows

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Monster HuntingArdenweald · Level 60

    Make ready, <class>. We hunt a worldeater. They are the largest of devourers, massive beings who can drain anima from an entire region within a matter of moments. With Ardenweald suffering from the drought, a worldeater's presence could prove disastrous.

After this quest

Taken from the storyline's own step order.

  • Anima InstinctsArdenweald · Level 60

    Voras is clearly content to roam the Elder Stand. We will need a way to lure it to us once we are ready to fight. Did you notice the wildseeds in the clearing where we spotted it? Voras must be feasting on the concentrated anima contained within them.

The storyline at a glance

The Horned Hunter has 10 steps, from Containing the Night to Tracking the Shadows.

Maps its steps are placed on (steps per map): Ardenweald (10).

Other storylines on the Ardenweald map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.