The target [npc=164627] is in "Roothome" to the right if you land at the feet of [npc=167265]
Quest
Tracker Tracking
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58446))
What to do
Description
We will require the aid of an expert tracker if we are to find the other Night Warriors. The Wild Hunt possesses legendary skills in such matters. No quarry can elude them. Speak with Lord Herne. With one of his hunters at your side, your search will surely be successful.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #1565 35.3 51.1
Coordinates
- Turn-inArdenweald 35.3, 51.1
/way #1565 35.3 51.1 - Objective areaArdenweald 45.3, 55.5
/way #1565 45.3 55.5 - Objective areaArdenweald 46.2, 53.1
/way #1565 46.2 53.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- The Speaker of Elune about 360 yards
- Who Are You Fooling? about 390 yards
- Trinkle Trinkle Little Twerp about 460 yards
- Broken Webs about 470 yards
- A Little Pruning about 470 yards
- Spriggan Snares about 470 yards
- The Garden of Night about 480 yards
- What's My Motivation? about 510 yards
- Getting Backstage about 530 yards
- Show, Don't Tell about 560 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Root-Home, Ardenweald
- Heart of the Forest, Ardenweald
- Refugee Camp, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Horned Hunter
Part 2 of 10.
Previous: Containing the Night · Next: Home of the Tirnenn
- 1Containing the Night
- 2Tracker Tracking
- 3Home of the Tirnenn
- 4Dressing the Kill
- 5Monster Hunting
- 6Acid Reflux
- 7Anima Instincts
- 8Becoming the Hunt
- 9Voras, The Realm Eater
- 10Tracking the Shadows
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Containing the Night
It is fortunate you are here, <name>. Thiernax believes he may know how to save Tyrande from the fate he himself suffered as the Night Warrior. Let us hear what he has to say.
After this quest
Taken from the storyline's own step order.
- Home of the Tirnenn
The Horned Hunter is no longer here. But I do know where he went. He tracked his prey to the west of here, in the Elder Stand. These woods in particular have grown dangerous as of late, and we are currently beset by invading devourers. They have overrun the roads between here and the Stand.
The storyline at a glance
The Horned Hunter has 10 steps, from Containing the Night to Tracking the Shadows.
Maps its steps are placed on (steps per map): Ardenweald (10).
Other storylines on the Ardenweald map
- Drust to Drust
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- A Vessel of Ardenweald
- Night Warrior's Curse
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.