How to get there (Alliance side):
- Go to Arom's Stand flight point in Drustvar;
- Go West until you reach the following coords: 27,55;
- Kill NPCs and free villagers, solo or in party.Check the following video if you need further help: https://youtu.be/_JN02mGNIuw
Quest
Any Witch Way but Dead
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Noticing a lot of the cages are bugged, just run/fly a good bit out of range and back, should fix it.
I reckon the title is a vauge reference to the old Clint eastwood film
"Any which way but loose"
https://en.wikipedia.org/wiki/Every_Which_Way_but_Loose
possibly
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51576))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Imprisoned Villagers freed x 10
- All Witch Forces Proxy x 10
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #896 23.5 54.7
Coordinates
- Objective areaDrustvar 23.5, 54.7
/way #896 23.5 54.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Witch Way Out? about 90 yards
- Stopping the Grand Rite about 100 yards
- Deeper into the Woods about 100 yards
- Matrons of the Crimsonwood about 100 yards
- Controlling the Situation about 100 yards
- Into the Crimsonwood about 200 yards
- Saving Master Ashton about 200 yards
- Odds and Ends about 200 yards
- A Little 'Pick Me Up' about 200 yards
- In the Hall of the Drust King about 230 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Drustvar:
- Anyport, Drustvar
- Falconhurst, Drustvar
- Arom's Stand, Drustvar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Objective targets
All Witch Forces Proxy
Creature, object and item facts from the current retail client; “also asked for by” lists other quests whose objectives name the same target. Prices are the US commodity auction house’s lowest listed price.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Other quests on the Drustvar map
Where this quest fits
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Crimson Forest
- Corlain
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Wide World of Quests: its criteria name 849 quests, this one included.