Free 10 [npc=133100] from cages in the area. Cages are highlighted.
Witch Way Out? quest video: https://www.youtube.com/watch?v=agwBF_7DdDQ
This quest is a part of Stick It To 'Em questchain of the Drust Do It. achievement.67Stick It To 'EmCrimson Foresthttps://youtu.be/hW2J8ITOCPA69Stick It To 'EmCrimson Foresthttps://youtu.be/lZw76bQI-CM71Stick It To 'Em[npc=133098]Crimson Foresthttps://youtu.be/c3U2Lz-weto
Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)
Quest
Witch Way Out?
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Hi all
I present Stick It To 'Em quest chain. Part of Drust Do It.
See Video if need it for this quest - Video Witch Way Out?
.Quest Name:Start and descriptionFinish[npc=131879] - Go to see [npc=133098] in the Crimson Forest. Go northwest[npc=133098][npc=133126] - You need to collect 4 [item=156950] ( drop from [npc=133116]) and 3 [item=156951]( drop from [npc=133111]). Mobs are on northeast[npc=133126][npc=133098] - You need to free Warren Ashton He is not far but at first you need to get [item=156859] that is droping from [npc=133112].[npc=133098][npc=133126] - Speak with Warren Ashton to give him potion.[npc=133098] - travel on east deeper into the forest.[npc=133098]Warren Ashton - You need to collect 5 [item=157821] they are droping from [npc=137587].Warren Ashton - You need to kill: [npc=133103], [npc=137594] and [npc=137596]. You will get item to help with it [item=158175]. All 3 are in one place on northwest.[npc=133098] - You need to destroy 3 Ritual Foci. One is on south other 2 on north.[npc=133098][npc=133098] - You need to free 10 [npc=133099] they are in cages you dont need to pick up any keys. Thay are on Northwest.[npc=133098][npc=134301] - You must defeat Gorak Tul. First of all move on southeast you will see enterence to chamber go inside will ne short animation after will be fight with Gorak Tul when he will go under 25% hp he will run and his army will rise up .As well chamber is going to collapse and you need to run out.[npc=133098]11. Stick It To 'Em![npc=134301] - Use [item=158064] to control [npc=138699] that thing standing next to chamber entrance. Use it do destroy army ( get to 100% ) Skill 1 &2 are doing damage 3 movement spreed. When you will get 100% you will need to go on north. When you will get there speak with [npc=135021] He will call Gryphons to take you to Arom's Stand. After finish this quest you will reach part of Drust Do It..[npc=135021]
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Thank You i Hope that Help You
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50530))
Requirements
Read from the Blizzard quest API.
What to do
Description
There are other Falconhurst citizens to be freed before they become sacrifices. Free anyone you come across. The key used to free Master Ashton should still work. Good luck!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 24.1 56.9
Coordinates
- Turn-inDrustvar 24.1, 56.9
/way #896 24.1 56.9 - Objective area (centre of the marked area)Drustvar 22.6, 54.2
/way #896 22.6 54.2 - Objective areaDrustvar 24.6, 56.6
/way #896 24.6 56.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Into the Crimsonwood about 200 yards
- Into Darkness about 210 yards
- Runic Resistance about 210 yards
- To Falconhurst! about 380 yards
- A Weapon of Old about 400 yards
- Curiously Strong about 400 yards
- Fighting With Fire about 410 yards
- A Missing Master about 430 yards
- Cutthroat Business Practices about 450 yards
- An Economic Opportunity about 450 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Anyport, Drustvar
- Falconhurst, Drustvar
- Arom's Stand, Drustvar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Reward details
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Crimson Forest
Part 8 of 10.
Previous: Controlling the Situation · Next: In the Hall of the Drust King
- 1Saving Master Ashton
- 2Odds and Ends
- 3A Little 'Pick Me Up'
- 4Deeper into the Woods
- 5Stopping the Grand Rite
- 6Matrons of the Crimsonwood
- 7Controlling the Situation
- 8Witch Way Out?
- 9In the Hall of the Drust King
- 10Stick It To 'Em!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Controlling the Situation
I have been observing this macabre army of, wood, flesh, and bone and how the witches and servitors control the lesser creations with charms. I believe I can craft an even more powerful charm - one we can use. In the hearts of the servitors are the very strongest charms.
After this quest
Taken from the storyline's own step order.
- In the Hall of the Drust King
I've been watching a lot of activity going on at the ruins at the base of the massive tree by the lake. What Master Ashton reported is accurate - something important is going on down there. We've disrupted their rituals but I worry we might have been too late. We need to go over there.
The storyline at a glance
Crimson Forest has 10 steps, from Saving Master Ashton to Stick It To 'Em!.
Maps its steps are placed on (steps per map): Drustvar (10).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.