The guy you give the mug to is sitting right next to the quest giver. If you wander off before giving him the cup and don't know where to go, abandon the quest and it'll appear back on the map.
Quest
A Little 'Pick Me Up'
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
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Give the potion to Warren Ashton.
A Little 'Pick Me Up' quest video: https://www.youtube.com/watch?v=GBcKmmtqk0o
This quest is a part of Stick It To 'Em questchain of the Drust Do It. achievement.67Stick It To 'EmCrimson Foresthttps://youtu.be/hW2J8ITOCPA69Stick It To 'EmCrimson Foresthttps://youtu.be/lZw76bQI-CM71Stick It To 'Em[npc=133098]Crimson Foresthttps://youtu.be/c3U2Lz-weto
Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)
If you get bugged, just abandon and turn it in again.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50327))
Requirements
Read from the Blizzard quest API.
What to do
Description
Now to mix this up. <Marten begins to combine the components in a mug> I'm using some rather strong grog as a base, a drop of chilli extract and a handful of hearthbloom... There! <Marten hands you a mug> It will taste worse than it smells, but it will bring Master Ashton to his senses. Please give this mug to him.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #896 20.6 57.5
Coordinates
- Turn-inDrustvar 20.6, 57.5
/way #896 20.6 57.5 - Objective areaDrustvar 20.6, 57.0
/way #896 20.6 57.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Into the Crimsonwood same spot
- Into Darkness about 400 yards
- Runic Resistance about 400 yards
- An Economic Opportunity about 430 yards
- Cutthroat Business Practices about 430 yards
- Asking for a Friend about 440 yards
- Can't Teach on an Empty Stomach about 440 yards
- Meet Sweetflower about 450 yards
- Curiously Strong about 450 yards
- A Weapon of Old about 460 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Anyport, Drustvar
- Falconhurst, Drustvar
- Arom's Stand, Drustvar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Crimson Forest
Part 3 of 10.
Previous: Odds and Ends · Next: Deeper into the Woods
- 1Saving Master Ashton
- 2Odds and Ends
- 3A Little 'Pick Me Up'
- 4Deeper into the Woods
- 5Stopping the Grand Rite
- 6Matrons of the Crimsonwood
- 7Controlling the Situation
- 8Witch Way Out?
- 9In the Hall of the Drust King
- 10Stick It To 'Em!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Odds and Ends
Master Ashton's going to probably need something bracing once we get him free. I know of a quick potion guaranteed to get anyone to snap out of it, but I'm going to need a few things first. Those wicker dogs down there have some organic parts I can use and the witches are carrying bags of reagents.
After this quest
Taken from the storyline's own step order.
- Deeper into the Woods
We need to go deeper into the forest. The witches are clearly up to something even worse than I'd imagined. As much as I have a duty to return to Lady Lucille with Master Ashton, I also have a duty to find out more about this threat to our people, and stop it if I can.
The storyline at a glance
Crimson Forest has 10 steps, from Saving Master Ashton to Stick It To 'Em!.
Maps its steps are placed on (steps per map): Drustvar (10).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.