[item=156950] drops from [npc=133116]s, so you have to hunt some for.
[item=156951] drops from [npc=133111]s, they are at the same spot.
As usually, drop rate isnt good enough, so the quest may take some time to complete.Odds and Ends - www.youtube.com/watch?v=UB8JoWnXTj0
Quest
Odds and Ends
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Ok, another example of programmers screwing with players. Why is [item=156950] NOT a 100% drop rate? We're killing . . . ORGANIC mobs. I don't know about the rest of you, but I am NOT using nuclear bombs to kill them. There IS organic matter left on the ground when they die.
So far, I have killed five of these [npc=133116] and have gotten ONE [item=156950].
Yea, the drop rate on this quest is baaaaaaaaaaaaaaad. I have never understood why they make crappy quests like this. They're just bad.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50306))
Requirements
Read from the Blizzard quest API.
What to do
Description
Master Ashton's going to probably need something bracing once we get him free. I know of a quick potion guaranteed to get anyone to snap out of it, but I'm going to need a few things first. Those wicker dogs down there have some organic parts I can use and the witches are carrying bags of reagents. They'll almost certainly have what I need. Bring those to me and I'll handle the rest once we get Master Ashton back.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 20.6 57.5
Coordinates
- Turn-inDrustvar 20.6, 57.5
/way #896 20.6 57.5 - Objective area (centre of the marked area)Drustvar 22.2, 56.8
/way #896 22.2 56.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Into the Crimsonwood same spot
- Into Darkness about 400 yards
- Runic Resistance about 400 yards
- An Economic Opportunity about 430 yards
- Cutthroat Business Practices about 430 yards
- Asking for a Friend about 440 yards
- Can't Teach on an Empty Stomach about 440 yards
- Meet Sweetflower about 450 yards
- Curiously Strong about 450 yards
- A Weapon of Old about 460 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Anyport, Drustvar
- Falconhurst, Drustvar
- Arom's Stand, Drustvar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 6 on Wowhead.
Choose one of these rewards:
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Crimson Forest
Part 2 of 10.
Previous: Saving Master Ashton · Next: A Little 'Pick Me Up'
- 1Saving Master Ashton
- 2Odds and Ends
- 3A Little 'Pick Me Up'
- 4Deeper into the Woods
- 5Stopping the Grand Rite
- 6Matrons of the Crimsonwood
- 7Controlling the Situation
- 8Witch Way Out?
- 9In the Hall of the Drust King
- 10Stick It To 'Em!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Saving Master Ashton
I believe I see Master Ashton in a cage. He must be freed! Those witches with the long masks appear to be in charge. I bet they would have the means to open his cage. I will remain here to protect Apprentice Webb and keep the area secure.
After this quest
Taken from the storyline's own step order.
- A Little 'Pick Me Up'
Now to mix this up. <Marten begins to combine the components in a mug> I'm using some rather strong grog as a base, a drop of chilli extract and a handful of hearthbloom... There! <Marten hands you a mug> It will taste worse than it smells, but it will bring Master Ashton to his senses.
The storyline at a glance
Crimson Forest has 10 steps, from Saving Master Ashton to Stick It To 'Em!.
Maps its steps are placed on (steps per map): Drustvar (10).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.