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Quest

Odds and Ends

A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Aerynsun8449+4via Wowhead (opens the original comment in a new tab)

Ok, another example of programmers screwing with players. Why is [item=156950] NOT a 100% drop rate? We're killing . . . ORGANIC mobs. I don't know about the rest of you, but I am NOT using nuclear bombs to kill them. There IS organic matter left on the ground when they die.

So far, I have killed five of these [npc=133116] and have gotten ONE [item=156950].

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 20-60
Quest ID50306

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50306))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineCrimson Forest, step 2 of 10

Description

Master Ashton's going to probably need something bracing once we get him free. I know of a quick potion guaranteed to get anyone to snap out of it, but I'm going to need a few things first. Those wicker dogs down there have some organic parts I can use and the witches are carrying bags of reagents. They'll almost certainly have what I need. Bring those to me and I'll handle the rest once we get Master Ashton back.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Drustvar Quest turn-in 15 mapped points
Drustvar map showing where to go for Odds and EndsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #896 20.6 57.5

Coordinates

  • Turn-inDrustvar 20.6, 57.5/way #896 20.6 57.5
  • Objective area (centre of the marked area)Drustvar 22.2, 56.8/way #896 22.2 56.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Drustvar map

Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Drustvar:

  • Anyport, DrustvarAlliance and Horde · about 550 yards north
  • Falconhurst, DrustvarAlliance · about 680 yards south-east
  • Arom's Stand, DrustvarAlliance · about 1,000 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 90 yards east
  • Objective areaabout 100 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Reward details

Pick one of these

TypeLeather Hands
Item level50
BindingBinds when picked up
Armor9
Stats+8 Agility or Intellect, +11 Stamina, +8 Mastery, +7 Critical Strike
Suited toBalance, Restoration, Mistweaver, Devourer, Vengeance, Feral, Guardian, Brewmaster, Subtlety, Outlaw, Assassination, Havoc, Windwalker
Sells to vendors for17 gold49 silver
TypeArmor Held In Off-hand
Item level50
BindingBinds when picked up
Stats+9 Stamina, +8 Critical Strike, +6 Haste, +18 Intellect
Suited toDiscipline, Holy, Shadow, Affliction, Demonology, Destruction, Devastation, Preservation, Augmentation, Mistweaver, Balance, Restoration, Arcane, Fire, Frost
Sells to vendors for29 gold93 silver
TypeShield Shield
Item level50
BindingBinds when picked up
Armor100
Stats+6 Strength, +9 Stamina, +6 Critical Strike, +5 Mastery, +18 Intellect
Suited toRestoration, Elemental, Holy, Protection
Sells to vendors for32 gold17 silver
TypeCloth Hands
Item level50
BindingBinds when picked up
Armor5
Stats+8 Intellect, +11 Stamina, +7 Critical Strike, +8 Haste
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for17 gold42 silver
TypeMail Hands
Item level50
BindingBinds when picked up
Armor13
Stats+8 Agility or Intellect, +11 Stamina, +7 Versatility, +8 Mastery
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for17 gold56 silver
TypePlate Hands
Item level50
BindingBinds when picked up
Armor19
Stats+8 Strength or Intellect, +11 Stamina, +7 Versatility, +8 Critical Strike
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for17 gold62 silver

Reputation: Order of Embers +75

An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.

Reputation group: Battle for Azeroth.

Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Crimson Forest

Part 2 of 10.

Previous: Saving Master Ashton · Next: A Little 'Pick Me Up'

  1. 1Saving Master Ashton
  2. 2Odds and Ends
  3. 3A Little 'Pick Me Up'
  4. 4Deeper into the Woods
  5. 5Stopping the Grand Rite
  6. 6Matrons of the Crimsonwood
  7. 7Controlling the Situation
  8. 8Witch Way Out?
  9. 9In the Hall of the Drust King
  10. 10Stick It To 'Em!

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Saving Master AshtonDrustvar · Level 20-60

    I believe I see Master Ashton in a cage. He must be freed! Those witches with the long masks appear to be in charge. I bet they would have the means to open his cage. I will remain here to protect Apprentice Webb and keep the area secure.

After this quest

Taken from the storyline's own step order.

  • A Little 'Pick Me Up'Drustvar · Level 20-60

    Now to mix this up. <Marten begins to combine the components in a mug> I'm using some rather strong grog as a base, a drop of chilli extract and a handful of hearthbloom... There! <Marten hands you a mug> It will taste worse than it smells, but it will bring Master Ashton to his senses.

The storyline at a glance

Crimson Forest has 10 steps, from Saving Master Ashton to Stick It To 'Em!.

Maps its steps are placed on (steps per map): Drustvar (10).

Steps of this storyline count toward:

Other storylines on the Drustvar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.