You have to find and destroy three witch effigies:
- First Focus can be found at 24.6 59.2 spot.
- Second Focus is located near the water, coordinates are 25.2 50.0.
- Third Focus is located at 26.4 52.1 spot.
TomTom:
/way Drustvar 24.6 59.2 First Focus
/way Drustvar 25.2 50.0 Second Focus
/way Drustvar 26.4 52.1 Third FocusStopping the Grand Rite - www.youtube.com/watch?v=pDWLVrpXUFg
Quest
Stopping the Grand Rite
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Destroy 3 effigies.
/way Drustvar 24.63 59.22 First Focus
/way Drustvar 25.09 50.06 Second Focus
/way Drustvar 26.43 52.00 Third FocusStopping the Grand Rite quest video: https://www.youtube.com/watch?v=2-d12RvN2lA
This quest is a part of Stick It To 'Em questchain of the Drust Do It. achievement.67Stick It To 'EmCrimson Foresthttps://youtu.be/hW2J8ITOCPA69Stick It To 'EmCrimson Foresthttps://youtu.be/lZw76bQI-CM71Stick It To 'Em[npc=133098]Crimson Foresthttps://youtu.be/c3U2Lz-weto
Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)
Hi all
I present Stick It To 'Em quest chain. Part of Drust Do It.
See Video if need it for this quest - Video Stopping the Grand Rite
.Quest Name:Start and descriptionFinish[npc=131879] - Go to see [npc=133098] in the Crimson Forest. Go northwest[npc=133098][npc=133126] - You need to collect 4 [item=156950] ( drop from [npc=133116]) and 3 [item=156951]( drop from [npc=133111]). Mobs are on northeast[npc=133126][npc=133098] - You need to free Warren Ashton He is not far but at first you need to get [item=156859] that is droping from [npc=133112].[npc=133098][npc=133126] - Speak with Warren Ashton to give him potion.[npc=133098] - travel on east deeper into the forest.[npc=133098]Warren Ashton - You need to collect 5 [item=157821] they are droping from [npc=137587].Warren Ashton - You need to kill: [npc=133103], [npc=137594] and [npc=137596]. You will get item to help with it [item=158175]. All 3 are in one place on northwest.[npc=133098] - You need to destroy 3 Ritual Foci. One is on south other 2 on north.[npc=133098][npc=133098] - You need to free 10 [npc=133099] they are in cages you dont need to pick up any keys. Thay are on Northwest.[npc=133098][npc=134301] - You must defeat Gorak Tul. First of all move on southeast you will see enterence to chamber go inside will ne short animation after will be fight with Gorak Tul when he will go under 25% hp he will run and his army will rise up .As well chamber is going to collapse and you need to run out.[npc=133098]11. Stick It To 'Em![npc=134301] - Use [item=158064] to control [npc=138699] that thing standing next to chamber entrance. Use it do destroy army ( get to 100% ) Skill 1 &2 are doing damage 3 movement spreed. When you will get 100% you will need to go on north. When you will get there speak with [npc=135021] He will call Gryphons to take you to Arom's Stand. After finish this quest you will reach part of Drust Do It..[npc=135021]
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Thank You i Hope that Help You
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50325))
Requirements
Read from the Blizzard quest API.
What to do
Description
The witches of the Crimsonwood are planning a Grand Rite, a powerful ritual. They intend to rip open reality and bring their dark master through! I suspect they may be in communion with Gorak Tul. We cannot allow their ritual to succeed. I need you to be the tip of the spear while I protect Master Ashton and Marten. Cause havoc and disrupt their rituals!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #896 24.6 56.6
Coordinates
- Turn-inDrustvar 24.6, 56.6
/way #896 24.6 56.6 - Objective areaDrustvar 24.6, 59.3
/way #896 24.6 59.3 - Objective areaDrustvar 25.2, 49.9
/way #896 25.2 49.9 - Objective areaDrustvar 26.5, 52.0
/way #896 26.5 52.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Into Darkness about 190 yards
- Runic Resistance about 190 yards
- Into the Crimsonwood about 230 yards
- To Falconhurst! about 380 yards
- A Weapon of Old about 400 yards
- Curiously Strong about 400 yards
- Fighting With Fire about 410 yards
- A Missing Master about 430 yards
- A Deathly Draught about 440 yards
- A Stone's Throw about 440 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Anyport, Drustvar
- Falconhurst, Drustvar
- Arom's Stand, Drustvar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Crimson Forest
Part 5 of 10.
Previous: Deeper into the Woods · Next: Matrons of the Crimsonwood
- 1Saving Master Ashton
- 2Odds and Ends
- 3A Little 'Pick Me Up'
- 4Deeper into the Woods
- 5Stopping the Grand Rite
- 6Matrons of the Crimsonwood
- 7Controlling the Situation
- 8Witch Way Out?
- 9In the Hall of the Drust King
- 10Stick It To 'Em!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Deeper into the Woods
We need to go deeper into the forest. The witches are clearly up to something even worse than I'd imagined. As much as I have a duty to return to Lady Lucille with Master Ashton, I also have a duty to find out more about this threat to our people, and stop it if I can.
After this quest
Taken from the storyline's own step order.
- Matrons of the Crimsonwood
The witches in charge, the matrons... <Ashton shudders for a moment then composes himself.> The matrons are the ones leading the Grand Rite. They are fearsome but not invulnerable. Removing some of them from the equation will bolster our chances of stopping this. Take this potion.
The storyline at a glance
Crimson Forest has 10 steps, from Saving Master Ashton to Stick It To 'Em!.
Maps its steps are placed on (steps per map): Drustvar (10).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.