[item=157821] drops from [npc=137587]s, so you have to hunt some for.
Travel to north from quest spot, there you'll find quest mobs.
Good news, drop rate is 100%, so the quest takes not much time to complete.Controlling the Situation - www.youtube.com/watch?v=0feINdXk5bs
Quest
Controlling the Situation
A World of Warcraft quest in Drustvar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Collect 5 [item=157821] from [npc=137587].
Controlling the Situation quest video: https://www.youtube.com/watch?v=lZw76bQI-CM
This quest is a part of Stick It To 'Em questchain of the Drust Do It. achievement.67Stick It To 'EmCrimson Foresthttps://youtu.be/hW2J8ITOCPA69<Stick It To 'EmCrimson Foresthttps://youtu.be/lZw76bQI-CM71Stick It To 'Em[npc=133098]Crimson Foresthttps://youtu.be/c3U2Lz-weto
Id column is approximate quest № In Drustvar storyline (Drust Do It. <= for more info)
Hi all
I present Stick It To 'Em quest chain. Part of Drust Do It.
See Video if need it for this quest - Video Controlling the Situation
.Quest Name:Start and descriptionFinish[npc=131879] - Go to see [npc=133098] in the Crimson Forest. Go northwest[npc=133098][npc=133126] - You need to collect 4 [item=156950] ( drop from [npc=133116]) and 3 [item=156951]( drop from [npc=133111]). Mobs are on northeast[npc=133126][npc=133098] - You need to free Warren Ashton He is not far but at first you need to get [item=156859] that is droping from [npc=133112].[npc=133098][npc=133126] - Speak with Warren Ashton to give him potion.[npc=133098] - travel on east deeper into the forest.[npc=133098]Warren Ashton - You need to collect 5 [item=157821] they are droping from [npc=137587].Warren Ashton - You need to kill: [npc=133103], [npc=137594] and [npc=137596]. You will get item to help with it [item=158175]. All 3 are in one place on northwest.[npc=133098] - You need to destroy 3 Ritual Foci. One is on south other 2 on north.[npc=133098][npc=133098] - You need to free 10 [npc=133099] they are in cages you dont need to pick up any keys. Thay are on Northwest.[npc=133098][npc=134301] - You must defeat Gorak Tul. First of all move on southeast you will see enterence to chamber go inside will ne short animation after will be fight with Gorak Tul when he will go under 25% hp he will run and his army will rise up .As well chamber is going to collapse and you need to run out.[npc=133098]11. Stick It To 'Em![npc=134301] - Use [item=158064] to control [npc=138699] that thing standing next to chamber entrance. Use it do destroy army ( get to 100% ) Skill 1 &2 are doing damage 3 movement spreed. When you will get 100% you will need to go on north. When you will get there speak with [npc=135021] He will call Gryphons to take you to Arom's Stand. After finish this quest you will reach part of Drust Do It..[npc=135021]
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Thank You i Hope that Help You
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(50445))
Requirements
Read from the Blizzard quest API.
What to do
Description
I have been observing this macabre army of, wood, flesh, and bone and how the witches and servitors control the lesser creations with charms. I believe I can craft an even more powerful charm - one we can use. In the hearts of the servitors are the very strongest charms. They are used to anchor the Ancient Drust into their physical forms. They are precisely what we need. Good luck. It is doubtful that they will part with them easily.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #896 24.6 56.7
Coordinates
- Turn-inDrustvar 24.6, 56.7
/way #896 24.6 56.7 - Objective area (centre of the marked area)Drustvar 24.1, 53.6
/way #896 24.1 53.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Drustvar map
- Into Darkness about 190 yards
- Runic Resistance about 190 yards
- Into the Crimsonwood about 230 yards
- To Falconhurst! about 370 yards
- A Weapon of Old about 400 yards
- Curiously Strong about 400 yards
- Fighting With Fire about 410 yards
- A Missing Master about 430 yards
- A Deathly Draught about 440 yards
- A Stone's Throw about 440 yards
Quests whose map markers the client places closest to this one on Drustvar, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Drustvar:
- Anyport, Drustvar
- Falconhurst, Drustvar
- Arom's Stand, Drustvar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Order of Embers +75
An ancient Kul Tiran order resurrected to battle the threat of witchcraft, the Order of Embers fights with knowledge guiding their blades.
Reputation group: Battle for Azeroth.
Other quests in Drustvar that reward Order of Embers reputation: Pieces of History (+75), Through the Old Roads (+10), Silver Blades (+75), Honorable Discharge (+75), The Order of Embers (+3,500), A Lesson in Witch Hunting (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Crimson Forest
Part 7 of 10.
Previous: Matrons of the Crimsonwood · Next: Witch Way Out?
- 1Saving Master Ashton
- 2Odds and Ends
- 3A Little 'Pick Me Up'
- 4Deeper into the Woods
- 5Stopping the Grand Rite
- 6Matrons of the Crimsonwood
- 7Controlling the Situation
- 8Witch Way Out?
- 9In the Hall of the Drust King
- 10Stick It To 'Em!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Matrons of the Crimsonwood
The witches in charge, the matrons... <Ashton shudders for a moment then composes himself.> The matrons are the ones leading the Grand Rite. They are fearsome but not invulnerable. Removing some of them from the equation will bolster our chances of stopping this. Take this potion.
After this quest
Taken from the storyline's own step order.
- Witch Way Out?
There are other Falconhurst citizens to be freed before they become sacrifices. Free anyone you come across. The key used to free Master Ashton should still work. Good luck!
The storyline at a glance
Crimson Forest has 10 steps, from Saving Master Ashton to Stick It To 'Em!.
Maps its steps are placed on (steps per map): Drustvar (10).
Steps of this storyline count toward:
Other storylines on the Drustvar map
- Darkness of Drustvar
- Falconhurst
- Fletcher's Hollow
- Caring about Corlain
- Corlain
- Hangman's Point
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.