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Quest

Worthy of Passing

A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Krastopic+7via Wowhead (opens the original comment in a new tab)

Master Shang Xi leads you north then west along a path leading to a long stairway. Climb the stairs to the top. Master Shang Xi tells you that you must defeat the guardian before you can pass. This is an easy easy fight.

After the fight, follow Master Shang Xi up the next set of stairs where he will give you his next quest.

2
Aros+3via Wowhead (opens the original comment in a new tab)

Dialog for this quest as Master Shang Xi leads you up to the Wood of Staves.

Master Shang Xi says: Come Child. We have one final journey to take together before your training is complete.
Master Shang Xi says: Beyond the Elders' Path lies the Wood of Staves, a sacred place that only the worthy may enter.
Master Shang Xi says: Of the many ways to prove your worth, I require the simplest of you now. I must know that you will fight for our people. I must know that you can keep them safe.
Master Shang Xi says: Defeat the Guardian of the Elders, and we may pass.
Master Shang Xi says: You've become strong indeed, child. This is good. You will need that strength soon.
Master Shang Xi says: And here we are. Help me with a couple small tasks while I prepare, if you would.

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID29787

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29787))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Wandering Isle, step 53 of 74
Rewards5g 35s, 2,750 XP

Description

The four elemental spirits will help you speak with the land and uncover its plight, but first, I have one small task to ask of you. Join me, my pupil. Accompany this old pandaren to the western grove.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 3 mapped points
The Wandering Isle map showing where to go for Worthy of PassingTurn-inObjective areaObjective area

In-game waypoint: /way #378 19.3 50.7

Coordinates

  • Turn-inThe Wandering Isle 19.3, 50.7/way #378 19.3 50.7
  • Objective areaThe Wandering Isle 22.6, 52.8/way #378 22.6 52.8
  • Objective areaThe Wandering Isle 30.0, 60.4/way #378 30.0 60.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 100 yards south-east
  • Objective areaabout 330 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold35 silver
Experience2,750 XP
ReputationShang Xi's Academy +250

Reward details

Reputation: Shang Xi's Academy +250

For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.

Reputation group: Mists of Pandaria.

Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Wandering Isle

Part 53 of 74.

Previous: Battle for the Skies · Next: Small, But Significant

  1. 48Monkey Advisory Warning
  2. 49Stronger Than Bone
  3. 50Balanced Perspective
  4. 51Dafeng, the Spirit of Air
  5. 52Battle for the Skies
  6. 53Worthy of Passing
  7. 54Small, But Significant
  8. 55Unwelcome Nature
  9. 56Passing Wisdom
  10. 57The Suffering of Shen-zin Su
  11. 58Bidden to Greatness
  12. 59Preying on the Predators

Showing steps 48 to 59 of 74.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Battle for the SkiesThe Wandering Isle · Level 1-20

    Dafeng, the spirit of air, is terrified by Zhao-Ren, the Onyx Serpent. We must help him face that fear, or face it for him ourselves. When I told Ji of the serpent, he said he had an idea and would begin preparations outside of the chamber.

After this quest

Taken from the storyline's own step order.

  • Small, But SignificantThe Wandering Isle · Level 1-20

    I am tired, <name>. I must rest. We have a ritual to perform, but we require some of the charms from this grove. If you wander the grove, you should see them all over hanging from the trees.

The storyline at a glance

The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.

Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).

Other storylines on the Elwynn Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.