How many more times do we need to save the world before we can get out of having to pull weeds?
Quest
Beautification Project
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
On my first post-80 alt, I saw It's Rough to Be a Bug! on my map and had to complete it to get to this quest.
Once you find a plant it takes slightly more than a mere click to yank the weed.
Click a plant. Your character will then take a moment to attach a rope (made of vines?) to that plant.
Walk away from the plant.
You should (hopefully) see the rope attached between your toon and weed as she / he ''pulls''
My character fell backward each time a weed was successfully ''pulled''
Repeat until completed.
Side note: In my case there were a LOT of other players in the area attempting the same quest using the same ''weeds'' as my character. When doing so, my toon was often unable to complete attaching the rope so that particular effort failed and I had to move to another weed and try again
And again...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79114))
What to do
Description
A fine enough job, for one of your... ilk. If you wish to keep breathing, I suggest you continue to assist us. It may even prove lucrative for you, if you comply. Rak-Ush's former master allowed the stagshells to run feral, and abandoned the hollows to decay. Over time, invasive plants have infested the old stagshell hollows. Find a way to clear them. I don't care how.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2255 76.0 82.4
Coordinates
- Turn-inAzj-Kahet 76.0, 82.4
/way #2255 76.0 82.4 - Objective area (centre of the marked area)Azj-Kahet 73.0, 81.6
/way #2255 73.0 81.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- Elder Ikk'zivan about 640 yards
- Nothing Ventured about 840 yards
- Smelly Shrubberies about 900 yards
- Electrifying! about 910 yards
- The Super Sniffer about 950 yards
- The Smallest Possible Effort about 950 yards
- More-shrooms about 950 yards
- Fungal Invasion about 950 yards
- One Mushroom to Rule Them All about 950 yards
- Entrepreneur, Inc. about 960 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Mmarl, Azj-Kahet
- The Burrows, Azj-Kahet
- Weaver's Lair, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Rak-Ush
Part 2 of 10.
Previous: Bountiful Beetles · Next: Expert Consultant
- 1Bountiful Beetles
- 2Beautification Project
- 3Expert Consultant
- 4Bright Young Niffen
- 5Rak-Ush Under New Management
- 6It's Rough to Be a Bug!
- 7Beetle in a Haystack
- 8Bug Test
- 9Scarab Scouting
- 10Permanent Hire
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Bountiful Beetles
General Anub'azal has great plans in motion for the swarmery, Rak-Ush. He intends to return it to working order, to support his war campaign. However... I have my reservations about the two he left in charge. Kish'nal seems to have a good head on his shoulders, but Vix'aron?
After this quest
Taken from the storyline's own step order.
- Expert Consultant
You alone are no longer sufficient. We require additional assistance, and the jawcrawlers and threadlings also need oversight. The niffen settlement, Mmarl, is not far. However, past forced conscription attempts have failed. Nerubians are now forbidden within the settlement.
The storyline at a glance
Rak-Ush has 10 steps, from Bountiful Beetles to Permanent Hire.
Maps its steps are placed on (steps per map): Azj-Kahet (10).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Friends in the Dark
- Subterfuge in Silk
- All Good Things...
- The Wormlands
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.