Quest
Expert Consultant
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79115))
What to do
Description
You alone are no longer sufficient. We require additional assistance, and the jawcrawlers and threadlings also need oversight. The niffen settlement, Mmarl, is not far. However, past forced conscription attempts have failed. Nerubians are now forbidden within the settlement. We need someone to communicate in our stead. Go and barter with the rats. Come back with able bodies.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2255 77.2 64.5
Coordinates
- Turn-inAzj-Kahet 77.2, 64.5
/way #2255 77.2 64.5 - Objective areaAzj-Kahet 75.8, 81.7
/way #2255 75.8 81.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- Nothing Ventured about 20 yards
- Electrifying! about 90 yards
- Smelly Shrubberies about 90 yards
- The Super Sniffer about 130 yards
- The Smallest Possible Effort about 130 yards
- More-shrooms about 130 yards
- Fungal Invasion about 130 yards
- One Mushroom to Rule Them All about 130 yards
- Entrepreneur, Inc. about 150 yards
- Burn It With Fire about 230 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Mmarl, Azj-Kahet
- Weaver's Lair, Azj-Kahet
- Opportunity Point, The Ringing Deeps
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Rak-Ush
Part 3 of 10.
Previous: Beautification Project · Next: Bright Young Niffen
- 1Bountiful Beetles
- 2Beautification Project
- 3Expert Consultant
- 4Bright Young Niffen
- 5Rak-Ush Under New Management
- 6It's Rough to Be a Bug!
- 7Beetle in a Haystack
- 8Bug Test
- 9Scarab Scouting
- 10Permanent Hire
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Beautification Project
A fine enough job, for one of your... ilk. If you wish to keep breathing, I suggest you continue to assist us. It may even prove lucrative for you, if you comply. Rak-Ush's former master allowed the stagshells to run feral, and abandoned the hollows to decay.
After this quest
Taken from the storyline's own step order.
- Bright Young Niffen
You need swarmhands, huh? Last time the nerubians wanted our help, they tried to force us. They're terrible negotiators! All we wanted was a little quid pro quo. We've got several arachnologists, but most of them are busy keeping the flyers at bay.
The storyline at a glance
Rak-Ush has 10 steps, from Bountiful Beetles to Permanent Hire.
Maps its steps are placed on (steps per map): Azj-Kahet (10).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Friends in the Dark
- Subterfuge in Silk
- All Good Things...
- The Wormlands
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.