I talk to the 6th and last one and nothing happened. I have tried to leave the area, to log out and back in. I have not tried to abandon and retake the quest.
Ok tried to abandon too. :-D When I flow back I saw there were more npc on the other side of the pillar. (I started where I first tried and one of them didn't repond - but now I had more to talk to).
Quest
Bring the Ruckus
A World of Warcraft quest in Eversong Woods. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Had this same issue but I was also able to resolve by flying away a couple of hundred yards and returning, NPCs repopulated when I did
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92000))
Requirements
Read from the Blizzard quest API.
What to do
Description
This place is pretty fun so far, despite all the dry political talk. I know Saltheril is trying to get the nobles to buy up war bonds, but we could really use some more energy in here. If the nobles are all asleep, no one's buying anything. Tell you what. Go invite some of my friends. They hang out under the bridge right outside of Silvermoon's gates. If anyone can bring some energy to the soiree, it's us.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2395 42.8 45.6
Coordinates
- Turn-inEversong Woods 42.8, 45.6
/way #2395 42.8 45.6 - Objective area (centre of the marked area)Eversong Woods 50.6, 35.6
/way #2395 50.6 35.6 - Objective areaEversong Woods 42.6, 46.2
/way #2395 42.6 46.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Eversong Woods map
- Saltheril's Haven about 110 yards
- Honored Guests about 110 yards
- High Esteem about 110 yards
- The Subtle Game about 110 yards
- Courting Success about 130 yards
- A Soiree to Remember about 130 yards
- Harandar about 240 yards
- Displaced Denizens about 360 yards
- Fair Breeze, Light Bloom about 370 yards
- Sharpmaw about 370 yards
Quests whose map markers the client places closest to this one on Eversong Woods, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Eversong Woods:
- Fairbreeze Village, Eversong Woods
- Tranquillien, Eversong Woods
- Sanctum of Light, Silvermoon City
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
For the rest of us , LOOK under the bridge..
Other quests on the Eversong Woods map
Storyline
Saltheril's Haven
Part 29 of 75.
Previous: A Bit of Bloodthistle · Next: One Smuggler to Another
- 24Pyrepetal Purposes
- 25What Horrible Magic
- 26Fit for a Magister
- 27Power Clean
- 28A Bit of Bloodthistle
- 29Bring the Ruckus
- 30One Smuggler to Another
- 31Dangerous Showpieces
- 32Artisanal Replicas
- 33Shady Dealings
- 34Throw the Dice
- 35We Need a Refill
Showing steps 24 to 35 of 75.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Bit of Bloodthistle
You know, I bring Saltheril a lot of "imported" wine, but one of the first things I started supplying him with was bloodthistle. It's an herb that only grows around Eversong. It's got a smooth bite to it, sort of like mana. Nice and classy. His parties really go through the stuff.
After this quest
Taken from the storyline's own step order.
- One Smuggler to Another
The whole point of this deal is showing the nobles what we bring to the table, both for Silvermoon and for them personally. These other groups bring strength, power, and really nice armor. What we bring is resources: getting the sin'dorei what they need, when they need it, with no questions asked.
Other daily quests in Eversong Woods
- Light Snacks
- Illuminate the Space
- Minding Our Duty
- Windrunner Memorabilia
- Hitting the Hammer
- Hold the Watch
- Naga Blades
- Sunfire to the Blade
The storyline at a glance
Saltheril's Haven has 75 steps, from Favor of the Court to Fortify the Runestones: Shades of the Row.
Maps its steps are placed on (steps per map): Eversong Woods (41).
Other storylines on the Eversong Woods map
- Prey
- Shadowfall
- Far Striding
- Ripple Effects
- Paladin Rescue
- Whispers in the Twilight
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Eversong Woods.