Hi, full quest video below for anyone needing it.
https://youtu.be/vujuWsmQIdM
Quest
Controlling their Stones
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55990))
What to do
Description
Captain Kelra won't last much longer. We need to acquire the ward stones to break the ritual before it kills her. I'll continue weakening the main ritual. Get those ward stones from the ogre lieutenants nearby.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- Controlling their Stones same spot
- Catapult Destruction same spot
- Right Beneath Their Eyes same spot
- Like Ogres to the Slaughter same spot
- An End to Beginnings about 10 yards
- Dungeon: Darkmaul Citadel about 20 yards
- A Druid's Form about 420 yards
- To Darkmaul Citadel about 490 yards
- A Warlock's Bargain about 520 yards
- A Warrior's End about 520 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 1 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
full quest video:
https://www.youtube.com/watch?v=CKqv3qDiM10&t=58s&ab_channel=BignBald
Storyline
The Missing Expedition
Part 27 of 70.
Previous: Catapult Destruction · Next: Dungeon: Darkmaul Citadel
- 22Repair Yourself
- 23To Darkmaul Citadel
- 24Right Beneath Their Eyes
- 25Like Ogres to the Slaughter
- 26Catapult Destruction
- 27Controlling their Stones
- 28Dungeon: Darkmaul Citadel
- 29Who Lurks in the Pit
- 30The Rescue of Meredy Huntswell
- 31Harpy Culling
- 32Purge the Totems
- 33Message to Base
Showing steps 22 to 33 of 70.
Also part of: To Darkmaul (part 5 of 7), A Dark Ritual (part 33 of 35).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Catapult Destruction
Did you notice the catapults on our way up? It appears the ogres plan to attack our allies below. Lindie anticipated something like this and provided several bombs to handle siege weapons. Just don't shake them too hard.
After this quest
Taken from the storyline's own step order.
- Dungeon: Darkmaul Citadel
You've slown down Gor'groth's efforts to control Kalecgos atop the citadel, but the ritual itself needs to be thwarted. You must storm the citadel and stop him from completing the ritual. His dark magic is an affront to the Light. We will need all the help we can get.
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on the Exile's Reach map
- The Harpy Problem
- What Lurks Below
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.