Here is the loot table:
Tunk:
[item=178176] - Bag
[item=178164] - Dagger
[item=179362] - Staff
[item=178166] - Polearm
[item=179360] - Bow
[item=178167] - One-Handed Mace
[item=178163] - Shield
[item=178165] - One-Handed Sword
[item=178162] - Two-Handed MaceGor'groth:
[item=178168] - Trinket
[item=178171] - Trinket
[item=178169] - Back-You can run the dungeon multiple times or even drop the instance group after downing Tunk.
-Be mindful of your loot specialization as it may change the loot table for your class.
Quest
Dungeon: Darkmaul Citadel
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Once you kill the final boss, run back to find Captain Garrick to teleport out
This has since been hotfixed. You can use the Leave Instance Group option and you will get credit for the quest.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55992))
Requirements
Read from the Blizzard quest API.
What to do
Description
You've slown down Gor'groth's efforts to control Kalecgos atop the citadel, but the ritual itself needs to be thwarted. You must storm the citadel and stop him from completing the ritual. His dark magic is an affront to the Light. We will need all the help we can get. Gor'groth's most elite lieutenants await within the citadel.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- Dungeon: Darkmaul Citadel same spot
- An End to Beginnings same spot
- Controlling their Stones about 20 yards
- Like Ogres to the Slaughter about 20 yards
- Catapult Destruction about 20 yards
- Right Beneath Their Eyes about 20 yards
- A Druid's Form about 430 yards
- To Darkmaul Citadel about 500 yards
- A Warlock's Bargain about 530 yards
- A Warrior's End about 540 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Ogre Citadel, Exile's Reach Island
- Alliance Outpost, Exile's Reach Outpost
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 21 comments
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Choose one of these rewards:
Expeditionary Leather Helm
Expeditionary Leather Helm
Expeditionary Mail Helm
Expeditionary Mail Helm
Expeditionary Plate Helm
Expeditionary Plate Helm
Expeditionary Cloth Hood
Expeditionary Cloth Hood
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Missing Expedition
Part 28 of 70.
Previous: Controlling their Stones · Next: Who Lurks in the Pit
- 23To Darkmaul Citadel
- 24Right Beneath Their Eyes
- 25Like Ogres to the Slaughter
- 26Catapult Destruction
- 27Controlling their Stones
- 28Dungeon: Darkmaul Citadel
- 29Who Lurks in the Pit
- 30The Rescue of Meredy Huntswell
- 31Harpy Culling
- 32Purge the Totems
- 33Message to Base
- 34Hjalmar's Final Execution
Showing steps 23 to 34 of 70.
Also part of: To Darkmaul (part 6 of 7), A Dark Ritual (part 34 of 35).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Controlling their Stones
Captain Kelra won't last much longer. We need to acquire the ward stones to break the ritual before it kills her. I'll continue weakening the main ritual. Get those ward stones from the ogre lieutenants nearby.
After this quest
Taken from the storyline's own step order.
- Who Lurks in the Pit
The winds whisper of people being trapped in the pit. It seems there may be more members of the expedition within. I fear it will be up to you to make the descent and save the survivors. There should be six in total... though the winds say that one is farther away from the others...
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on the Exile's Reach map
- The Harpy Problem
- What Lurks Below
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.