"Good! I can sense the blessing of the spirits flowing through you."
Getting some Palpatine vibes here.
Quest
A Druid's Form
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59951))
Requirements
Read from the Blizzard quest API.
What to do
Description
Thank you for rescuing me, {name}. Allow me to aid you in your druidic studies. To escape from the pit, I took on the form of a stag. I may know of a way you can learn to do the same. Come with me. There is an ancient druid stone nearby. Let us use it to commune with the wilds.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- A Druid's Form same spot
- Killclaw the Terrible about 80 yards
- To Darkmaul Citadel about 120 yards
- A Rogue's End about 150 yards
- A Warrior's End about 210 yards
- A Monk's Focus about 240 yards
- Ride of the Scientifically Enhanced Boar about 260 yards
- A Warlock's Bargain about 260 yards
- One Last Spar about 260 yards
- Hjalmar's Final Execution about 260 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 1 comment
The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Spell: Travel Form
Storyline
The Missing Expedition
Part 27 of 68.
Previous: Repair Yourself · Next: A Hunter's Trap
- 22Message to Base
- 23Westward Bound
- 24Who Lurks in the Pit
- 25Stocking Up on Supplies
- 26Repair Yourself
- 27A Druid's Form
- 28A Hunter's Trap
- 29Hunting the Stalker
- 30A Mage's Knowledge
- 31The Best Way to Use Sheep
- 32A Monk's Focus
- 33One Last Spar
Showing steps 22 to 33 of 68.
Also part of: A Dark Ritual (part 10 of 33).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Repair Yourself
Your gear is nearly destroyed from your last fight! Speak with Provisioner Jin'hake to repair it right away.
After this quest
Taken from the storyline's own step order.
- A Hunter's Trap
If you want to be called a true hunter, you'll need to learn the art of trapping. Fortunately, I happen to be an expert in it. First, you will need to gather supplies from the surrounding area so you can fashion a proper freezing trap. Herbert can supply you with a mote of ice.
The storyline at a glance
The Missing Expedition has 68 steps, from Warming Up to Home Is Where the Hearth Is.
Maps its steps are placed on (steps per map): Exile's Reach (47), Orgrimmar (14), The Waking Shores (3), The North Sea (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- What Lurks Below
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.