What ever you do, don't go back down into Hrun's Barrow after you've finished 'Who lurks in the Pit'. I did and it's eerie, the way back up disappears and it's just you and Hrun in his room and the connected one with the pool. Other toons come in, from somewhere, kill him, they all fade out... you're still there. You can damage/kill Hrun as often as you want, for no experience.
Quests are disappearing from my quest log. It feels like I'm in some quirk in the code that is disintegrating.
PS. If you do this, take everything off and let one of the slowly rezzing spiders kill you, < lvl 10 = no penalty to have spirit healer rez you next to her.
Stay away from the Barrow.
Quest
Who Lurks in the Pit
A World of Warcraft quest in Exile's Reach. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
On how many alts did YOU go down the cave and kill the spiders and the skeleton before realizing you forgot to pick up the quest?
Follow the cave all the way down until you reach the pool at the bottom, then go through the West tunnel to reach Hrun the Exiled.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(55639))
What to do
Description
The winds whisper of people being trapped in the pit. It seems there may be more members of the expedition within. I fear it will be up to you to make the descent and save the survivors. There should be six in total... though the winds say that one is farther away from the others... With our luck, the last survivor is at the bottom of the pit. Good luck, {name}. And... make sure no spiders follow you back out.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Exile's Reach map
- Who Lurks in the Pit same spot
- Message to Base same spot
- One Last Spar same spot
- Stocking Up on Supplies same spot
- Repair Yourself same spot
- A Mage's Knowledge same spot
- The Best Way to Use Sheep same spot
- The Deadliest of Poisons same spot
- Hjalmar's Final Execution same spot
- A Hunter's Trap about 20 yards
Quests whose map markers the client places closest to this one on Exile's Reach, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Exile's Reach:
- Alliance Outpost, Exile's Reach Outpost
- Ogre Citadel, Exile's Reach Island
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Choose one of these rewards:
Expeditionary Leather Bracers
Expeditionary Cloth Cuffs
Expeditionary Cloth Cuffs
Expeditionary Leather Bracers
Expeditionary Mail Armbands
Expeditionary Mail Armbands
Expeditionary Plate Armguards
Expeditionary Plate Armguards
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Missing Expedition
Part 29 of 70.
Previous: Dungeon: Darkmaul Citadel · Next: The Rescue of Meredy Huntswell
- 24Right Beneath Their Eyes
- 25Like Ogres to the Slaughter
- 26Catapult Destruction
- 27Controlling their Stones
- 28Dungeon: Darkmaul Citadel
- 29Who Lurks in the Pit
- 30The Rescue of Meredy Huntswell
- 31Harpy Culling
- 32Purge the Totems
- 33Message to Base
- 34Hjalmar's Final Execution
- 35A Paladin's Service
Showing steps 24 to 35 of 70.
Also part of: What Lurks Below (part 4 of 4), A Dark Ritual (part 22 of 35).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Dungeon: Darkmaul Citadel
You've slown down Gor'groth's efforts to control Kalecgos atop the citadel, but the ritual itself needs to be thwarted. You must storm the citadel and stop him from completing the ritual. His dark magic is an affront to the Light. We will need all the help we can get.
After this quest
Taken from the storyline's own step order.
- The Rescue of Meredy Huntswell
Our expedition's mage, Meredy Huntswell, is being held by the harpies! We've got to stop their ritual and rescue Meredy. You lead the charge. Kee-La and I will back you up if things look dire.
The storyline at a glance
The Missing Expedition has 70 steps, from Warming Up to Aiding the Dragon Isles.
Maps its steps are placed on (steps per map): Exile's Reach (49), Stormwind City (16), The Great Sea (3), The Waking Shores (2).
Other storylines on the Exile's Reach map
- To Darkmaul
- The Harpy Problem
- Classical Learning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.