There's a lot of potential confusion on this quest. Here's what you do:
- Get 5 dark matters of the voids. The voids can be found with their summoner at the plateau above the summoning stone.
- With 5 dark matters move to the stone, click it, and watch your void run off.
- You can actually attack the void, but quest is completed at it's appearance.
Everything happens around 53.33, or the "TH" in Aldur'thar.As a daily you should also pair this up with Retest Now, so remember to buff up with [Diluted Cult Tonic].
Quest
Not a Bug
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Funny how its was bugged, on a quest called Not a Bug.
Not a bug.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13358))
Requirements
Read from the Blizzard quest API.
What to do
Description
Alright, friend, time to plant a bug. Relax, it's not a bug exactly, but it'll serve our purposes. In the northern portion of Aldur'thar, the cult's void summoners enslave demonic minions. Use this rod to siphon the dark matter from the corpses of these enslaved minions, and then use the cultists' summoning crystal to bring our little spy into being. Until it is discovered, the messenger will serve as our eyes and ears, discreetly observing the actions of our enemy.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #118 62.3 42.8
Coordinates
- Turn-inIcecrown 62.3, 42.8
/way #118 62.3 42.8 - Objective areaIcecrown 53.8, 33.6
/way #118 53.8 33.6 - Objective area (centre of the marked area)Icecrown 55.9, 29.7
/way #118 55.9 29.7 - Objective areaIcecrown 62.3, 42.9
/way #118 62.3 42.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Combat Nullifier 07-X about 750 yards
- WARNING: This is Only a Test! about 880 yards
- The Deathspeaker's Devout about 900 yards
- Cultist Captors about 900 yards
- A Valiant Effort about 1,030 yards
- Scouting from a Safe Distance about 1,030 yards
- Too Many Whelps about 1,030 yards
- Securing the Area about 1,030 yards
- A Message from Icecrown about 1,030 yards
- Advancing the Effort about 1,030 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Icecrown:
- Argent Tournament Grounds, Icecrown
- The Shadow Vault, Icecrown
- Crusaders' Pinnacle, Icecrown
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 60 comments
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Choose one of these rewards:
Mantle of the Dark Messenger
Gilly's Strangulation Gauntlets
Chain Gloves of the Demonic Minion
Legplates of the Northern Expedition
Gutbuster of Aldur'thar
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Icecrown
Part 56 of 167.
Previous: Retest Now · Next: Need More Info
- 51Basic Chemistry
- 52Sneak Preview
- 53Chain of Command
- 54Cannot Reproduce
- 55Retest Now
- 56Not a Bug
- 57Need More Info
- 58No Rest For The Wicked
- 59Raise the Barricades
- 60Bloodspattered Banners
- 61Blinding the Eyes in the Sky
- 62The Ironwall Rampart
Showing steps 51 to 62 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Retest Now
This should do the trick! Those twisted hooligans are looking for souls to put in their crazy-juice? Then I say we help 'em out a bit! Take a swig of this - don't worry, I've diluted it plenty... Its only effect will be to detect any cultist's essence once you've defeated them.
After this quest
Taken from the storyline's own step order.
- Need More Info
The Cult of the Damned are notorious for concocting grandiose plans that in the end, rarely succeed. But something feels different this time.... Perhaps it's the proximity to the Lich King that has their fervor heightened. Whatever it is, they appear to be more confident than ever.
Other quests with this name
This one: Horde only · Icecrown · Level 25-30.
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.