Be careful with AOE while doing A True Hunter, it's quite obvious but you cannot catch dead rabbits x)
Quest
Critter Scatter Shot
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39670))
What to do
Description
The howlers in these hills travel in packs. Three against one isn't a fight I want to pick. Luckily those wolves are no match for my engineering skills! I just put the finishing touches on the prototype of a device that will help scatter the pack. All I need now is some ammo... Snatch me some rabbits from the meadow south of here, and I'll let you be the first to try out the hand cannon.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #650 57.5 56.3
Coordinates
- Turn-inHighmountain 57.5, 56.3
/way #650 57.5 56.3 - Objective area (centre of the marked area)Highmountain 56.7, 61.7
/way #650 56.7 61.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Huln's Mountain about 470 yards
- Buy Us Time about 470 yards
- Servants of the Darkness about 470 yards
- The Siegebrul about 470 yards
- Battle of Snowblind Mesa about 470 yards
- Battle Worms about 470 yards
- No Time to Talk about 480 yards
- Minions of the Darkness about 480 yards
- Shadow of the Sepulcher about 480 yards
- Highmountain Stands about 490 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Stonehoof Watch, Highmountain
- Eastern Highmountain
- Skyhorn, Highmountain
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
Showing 3 of 7The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
more no rep quests....
Critter Scatter Shot --- https://www.youtube.com/watch?v=HJthWjrE0zI
Other quests on the Highmountain map
Storyline
Icepine Point
Part 2 of 4.
Previous: Procuring a Prototype · Next: A True Hunter
- 1Procuring a Prototype
- 2Critter Scatter Shot
- 3A True Hunter
- 4Wolf Pack Attack
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Procuring a Prototype
If Addie's going to be a more permanent member of the huntin' party, then she'll need some specialty gear for someone her size. My munitions expert should have some ideas about what kind of weapon would best suit a gnome. Stop by his camp and let him know that I'll be needin' a prototype soon.
After this quest
Taken from the storyline's own step order.
- A True Hunter
I don't know why Hemet hunts with Razik. His contraptions are unreliable at best! A true hunter doesn't need gadgets to hunt. They rely on instinct, skill, and agility. So tell me, <name>, do you have the skills of a true hunter? Better yet, prove it.
The storyline at a glance
Icepine Point has 4 steps, from Procuring a Prototype to Wolf Pack Attack.
Maps its steps are placed on (steps per map): Highmountain (4).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.