Entrance to the cave is at 60.6, 64.6
Quest
Spelunking
A World of Warcraft quest in Kelp'thar Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The entrance is directly south on the map of Gnaw's Boneyard.
"Caving—also known as spelunking by some in the United States and occasionally potholing in the United Kingdom—is the recreational pastime of exploring wild (generally non-commercial) cave systems." Shamelessly stolen from the wikipedia.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25812))
Requirements
Read from the Blizzard quest API.
What to do
Description
Hurry, {name}! Make your way to that cavern at once. We shall go behind you to ensure that you are not followed.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Kelp'thar Forest map
- Phosphora Hunting about 3,230 yards
- A Lure about 3,230 yards
- Coldlights Out about 3,230 yards
- The Brothers Digsong 2: Eel-Egg-Trick Boogaloo about 3,230 yards
- Bio-Fuel about 3,230 yards
- One Last Favor about 3,250 yards
- Into the Totem about 3,310 yards
Quests whose map markers the client places closest to this one on Kelp'thar Forest, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Kelp'thar Forest:
- Smuggler's Scar, Vashj'ir
- Sandy Beach, Vashj'ir
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
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Other quests on the Kelp'thar Forest map
Storyline
Vashj'ir, Kelp'thar Forest & Shimmering Expanse
Part 38 of 149.
Previous: Undersea Sanctuary · Next: Debriefing
- 33Shark Weak
- 34DUN-dun-DUN-dun-DUN-dun
- 35A Bone to Pick
- 36Decisions, Decisions
- 37Undersea Sanctuary
- 38Spelunking
- 39Debriefing
- 40Spelunking
- 41Debriefing
- 42Wake of Destruction
- 43Come Hell or High Water
- 44What? What? In My Gut...?
Showing steps 33 to 44 of 149.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Undersea Sanctuary
I believe I've located the author of your note, friend. It would seem that he is in desperate need of attention if he is to survive. I shall attune one of my scrying orbs, that you might see him for yourself.
After this quest
Taken from the storyline's own step order.
- Debriefing
This soldier was near death, but I fear we do not have the time to await his full recovery. He has information we desperately need to know. Be patient with him, but keep him talking until we've learned all that we can. With luck we might discover just what we're up against...
Other quests with this name
This one: Alliance only · Kelp'thar Forest · Level 30-35.
The storyline at a glance
Vashj'ir, Kelp'thar Forest & Shimmering Expanse has 149 steps, from Call of Duty to Full Circle.
Maps its steps are placed on (steps per map): Shimmering Expanse (98), Kelp'thar Forest (48), Abyssal Depths (2), Vashj'ir (1).
Steps of this storyline count toward:
Other storylines on the Kelp'thar Forest map
- Vashj'ir, Abyssal Depths
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.