I had two problems with this quest, but luckily found solutions to both. For the sake of anyone who may encounter the issues I did:
If you get on a shark but the vehicle bar doesn't appear properly, while still on the shark type /console reloadui This should fix the UI issue, and bring the shark vehicle bar up properly.
If you get off the shark before finishing the quest and cannot mount another because the game claims the sharks are an "invalid target", simply drop the quest, then pick it up again and it should be okay.
Hope this helps!
Quest
Wake of Destruction
A World of Warcraft quest in Kelp'thar Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
As of the 6.2 patch, this seems to be broken.
Despite repeatedly hitting the Famished Great Shark [npc=41997] with the [item=56576], they are not mountable at all. Moving closer merely causes them to attack.
This is unfortunate, as it's "end of the line" for quests for most players in that area.
The fact that the shark never stops moving forward is a nice touch. Most sharks are negatively buoyant and will sink if they stop swimming. This means they seldom sleep... No wonder they are so cranky!
http://en.wikipedia.org/wiki/Shark#Buoyancy
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25887))
What to do
Description
Our time here draws to a close. I must somehow follow the trail of these naga captives if we are to discover their purposes in this region. But before I move on, I would see the destruction of this operation! Nevermind their numbers, I have a plan that has the potential to even the odds. Outside this cave, famished great sharks, displaced by these naga, seek food. In their weakened state, they will be susceptible to suggestion. Use this orb to subdue them, then direct them against our enemy.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Kelp'thar Forest map
- Orako's Report about 3,160 yards
- Phosphora Hunting about 3,220 yards
- A Lure about 3,220 yards
- Coldlights Out about 3,220 yards
- The Brothers Digsong 2: Eel-Egg-Trick Boogaloo about 3,220 yards
- Bio-Fuel about 3,230 yards
- One Last Favor about 3,240 yards
- Into the Totem about 3,310 yards
- "Glow-Juice" about 3,410 yards
- Here Fishie Fishie about 3,410 yards
Quests whose map markers the client places closest to this one on Kelp'thar Forest, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Kelp'thar Forest:
- Smuggler's Scar, Vashj'ir
- Sandy Beach, Vashj'ir
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 99 comments
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Other quests on the Kelp'thar Forest map
Reward details
Reputation: The Earthen Ring +250
This gathering of the most powerful shaman of Azeroth seeks to maintain the balance between the world's elemental forces. Their main focus during the cataclysm has been to repair and stabilize the damage caused by Deathwing's arrival.
Reputation group: Cataclysm.
Other quests in Kelp'thar Forest that reward The Earthen Ring reputation: Sea Legs (+250), Pay It Forward (+250), The Abyssal Ride (+350), Pressure is Mounting (+250), A Test of Wills (+250), Better Late Than Dead (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Vashj'ir, Kelp'thar Forest & Shimmering Expanse
Part 42 of 149.
Previous: Debriefing · Next: Come Hell or High Water
- 37Undersea Sanctuary
- 38Spelunking
- 39Debriefing
- 40Spelunking
- 41Debriefing
- 42Wake of Destruction
- 43Come Hell or High Water
- 44What? What? In My Gut...?
- 45What? What? In My Gut...?
- 46Decompression
- 47Decompression
- 48The Warden's Time
Showing steps 37 to 48 of 149.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Debriefing
This warrior was near death, but I fear we do not have the time to await his full recovery. He has information we desperately need to know. Be patient with him, but keep him talking until we've learned all that we can. With luck we might discover just what we're up against...
After this quest
Taken from the storyline's own step order.
- Come Hell or High Water
Oh fer the love of... I know our survivor friend here means well, but the lad's been severely traumatized. There only be one way ta deal with these accursed beasts, an' that be a fine dwarven axe buried hilt-deep in the noggin.
The storyline at a glance
Vashj'ir, Kelp'thar Forest & Shimmering Expanse has 149 steps, from Call of Duty to Full Circle.
Maps its steps are placed on (steps per map): Shimmering Expanse (98), Kelp'thar Forest (48), Abyssal Depths (2), Vashj'ir (1).
Steps of this storyline count toward:
Other storylines on the Kelp'thar Forest map
- Vashj'ir, Abyssal Depths
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.