This quest has unique text for draenei. Main quest text:
<Tul'amar looks away from the blood-soaked and mortified Juras, and toward the portal as it flickers to life. She reads it with her powers of the arcane.>
We'll get over it. Besides, my other theory required Juras and I getting into a fist-fight.
Now, you do the same to the others. The violent energies will power the portal, but attuning it will be a separate matter. When you're done here, meet me on the domanaar rise above. With you here, we can finally take what we need.
Ending quest text:
This hellish place... I was kept here for weeks before I slipped my restraints. There are far more of our kin here than when last I chanced a visit.
Now, we save our brothers and sisters. And kill these monsters..
Quest
Drenched In It
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Cave entrance to get to this quest is 40,49
In case anyone is wondering, there seems to be no downside to skipping Gentle Paa'he and only drenching other NPCs to complete the quest! :)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90872))
What to do
Description
<Tul'amar looks away from the blood-soaked and mortified Juras, and toward the portal as it flickers to life. She reads it with her powers of the arcane.> Good. Blood is vio... violent? Violent is power. Need more. Now, brothers and sisters. <She gestures to the blood in your possession, and then to her people. Many of them return wary looks your way.> You can. I say. Then, go out. See of me.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 40.2 49.2
Coordinates
- Objective areaVoidstorm 40.2, 49.2
/way #2405 40.2 49.2 - Objective area (centre of the marked area)Voidstorm 39.3, 48.0
/way #2405 39.3 48.0 - Objective areaVoidstorm 39.4, 47.9
/way #2405 39.4 47.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Slayer's Rise map
- Voidscar Arena: Breaking the Triad about 240 yards
- Strung Along about 410 yards
- Cut Her Strings about 870 yards
- Voidscar Arena: For My Horde about 1,140 yards
- Voidscar Arena: The Bastion of Might about 1,140 yards
- Voidscar Arena: Pre-Provoked Violence about 1,140 yards
- Voidscar Arena: A Familiar Grudge about 1,140 yards
- Voidscar Arena: The Bastion of Valor about 1,160 yards
- Voidscar Arena: For My Alliance about 1,160 yards
- Voidscar Arena: The Hate Spire about 1,210 yards
Quests whose map markers the client places closest to this one on Slayer's Rise, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Slayer's Rise:
- Masters' Perch, Voidstorm
- The Ingress, Voidstorm
- Howling Ridge, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Slayer's Rise map
Storyline
The Nethersent
Part 3 of 6.
The domanaar capture mortals from countless realms for their amusement. Help them return home.
Previous: Universal Language · Next: These Violent Delights
- 1The Nethersent
- 2Universal Language
- 3Drenched In It
- 4These Violent Delights
- 5Their Violent Ends
- 6Across Worlds
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Universal Language
To go home, water of life. Need. <Tul'amar attempts to discern if you understand what she's talking about with a look. After a pause, she opts to stab her own fingertip with the end of her staff and then displays a bead of her blood to you.> This. Of here. Is of fight. Of fight is Void.
After this quest
Taken from the storyline's own step order.
- These Violent Delights
Brothers and sisters. Here. Help. <Tul'amar connects her thumb and index finger on both hands to make a chain. Then, she breaks the link with a sharp gesture.> How? Show. <She then produces a glimmering relic and holds it over her gauntlet. She spends a portion of her arcane energy into it.
The storyline at a glance
The Nethersent has 6 steps, from The Nethersent to Across Worlds.
Maps its steps are placed on (steps per map): Voidstorm (3), Slayer's Rise (3).
Steps of this storyline count toward:
Other storylines on the Slayer's Rise map
- Breaking the Triad
- Shadowguard's Shadow
- A Gift, Given Freely
- Shadow Puppets
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.