This quest has unique text for draenei. Main quest text:
The domanaar capture us and others across worlds and force us to fight for their amusement. Their fascination with mortals is equal only to their sadism.
I was able to improvise a device from a combination of my magic and the pure chaos of this world and use it to escape. It breaks shackles, both those literal and metaphysical. Using it just once takes a lot out of me.
<Tul'amar produces the relic and then spends as much of her arcane energy into the device as she can to charge it. She gulps for air with ragged breaths from the effort.>
Free our kin and disrupt the gates they used to steal us to this world.
I won't let anyone else be left behind. Never again.
Turn in text:
<Tul'amar nods to the freed draenei hiding behind her.>When we fight, it's on our terms.
Quest
These Violent Delights
A World of Warcraft quest in Slayer's Rise. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Just a warning, the quest item to free the npcs is not useable till level 86.
This quest "These Violent Delights" and their companion quest "Their Violent Ends" are an homage to the HBO series Westworld, where the phrase "these violent delights have violent ends" was a big part of the narrative during the first season. Very cool.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90873))
What to do
Description
Brothers and sisters. Here. Help. <Tul'amar connects her thumb and index finger on both hands to make a chain. Then, she breaks the link with a sharp gesture.> How? Show. <She then produces a glimmering relic and holds it over her gauntlet. She spends a portion of her arcane energy into it. Its newly activated magic forces the straps holding her glove in place loose.> Use.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Slayer's Rise map
- Voidscar Arena: Breaking the Triad about 240 yards
- Strung Along about 410 yards
- Cut Her Strings about 870 yards
- Voidscar Arena: For My Horde about 1,140 yards
- Voidscar Arena: The Bastion of Might about 1,140 yards
- Voidscar Arena: Pre-Provoked Violence about 1,140 yards
- Voidscar Arena: A Familiar Grudge about 1,140 yards
- Voidscar Arena: The Bastion of Valor about 1,160 yards
- Voidscar Arena: For My Alliance about 1,160 yards
- Voidscar Arena: The Hate Spire about 1,210 yards
Quests whose map markers the client places closest to this one on Slayer's Rise, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Slayer's Rise:
- Masters' Perch, Voidstorm
- The Ingress, Voidstorm
- Howling Ridge, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Other quests on the Slayer's Rise map
Storyline
The Nethersent
Part 4 of 6.
The domanaar capture mortals from countless realms for their amusement. Help them return home.
Previous: Drenched In It · Next: Their Violent Ends
- 1The Nethersent
- 2Universal Language
- 3Drenched In It
- 4These Violent Delights
- 5Their Violent Ends
- 6Across Worlds
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Drenched In It
<Tul'amar looks away from the blood-soaked and mortified Juras, and toward the portal as it flickers to life. She reads it with her powers of the arcane.> Good. Blood is vio... violent? Violent is power. Need more. Now, brothers and sisters.
After this quest
Taken from the storyline's own step order.
- Their Violent Ends
Go home. How? <She offers a dramatic flourish with her fingertips, producing some arcane sparks. Then, she makes an X with her index fingers.> Of me? No. Of they. <Tul'amar gestures to a group of voidwalkers up ahead. She then draws her thumb across her neck.> Kill. And.
The storyline at a glance
The Nethersent has 6 steps, from The Nethersent to Across Worlds.
Maps its steps are placed on (steps per map): Voidstorm (3), Slayer's Rise (3).
Steps of this storyline count toward:
Other storylines on the Slayer's Rise map
- Breaking the Triad
- Shadowguard's Shadow
- A Gift, Given Freely
- Shadow Puppets
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.