Just in case you were confused like I was, you can see this quest inside the Shadowguard Point delve but you cannot complete it in the delve, it is completed on the outside.
Quest
Eating Their Own
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(90851))
What to do
Description
The Shadowguard seem to have no qualms caging and torturing their own kind. The last thing I want is more violence amongst the people of K'aresh, but better them than us. Disrupt their operation by subduing some of the Shadowguard.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 37.7 48.4
Coordinates
- Turn-inVoidstorm 37.7, 48.4
/way #2405 37.7 48.4 - Turn-inVoidstorm 36.3, 44.0
/way #2405 36.3 44.0 - Objective area (centre of the marked area)Voidstorm 37.8, 46.2
/way #2405 37.8 46.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Message to the Molt about 180 yards
- Universal Language about 260 yards
- Across Worlds about 260 yards
- The Nethersent about 280 yards
- Bloodborne Pathogen about 430 yards
- Pestilent Petals about 440 yards
- Virulent Vermin about 440 yards
- Expunging Explorers about 440 yards
- Calculated Culling about 440 yards
- It's Not Just a Rock! about 580 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- The Ingress, Voidstorm
- Masters' Perch, Voidstorm
- Locus Point, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Oaths to Family
Part 6 of 10.
An ethereal has tracked his missing sister to the Voidstorm. He believes her lost to the shadow, but wishes to recover a family heirloom in her posession.
Previous: She Started the Fire · Next: Techno-Magnetic Pulse
- 1Distant Memories
- 2Oaths and Heirlooms
- 3Fits of Lucidity
- 4Truth From Power
- 5She Started the Fire
- 6Eating Their Own
- 7Techno-Magnetic Pulse
- 8Bursting at the Seams
- 9Repress the Oppressors
- 10Shedding the Yoke
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- She Started the Fire
Veraan is sure to be amongst the rebels taken to Shadowguard Point. Her fiery spirit fills me with great pride! I came here expecting to say a farewell of sorts. I did not come here expecting to find my sister. Perhaps it's not too late, <name>!
After this quest
Taken from the storyline's own step order.
- Techno-Magnetic Pulse
The betrayers are being held in stasis chambers. I've seen these cages before. Their design is efficient but fragile. They will fail with the slightest energy variation. Find crackling energy vessels strewn about and heave them at the stasis chambers.
The storyline at a glance
Oaths to Family has 10 steps, from Distant Memories to Shedding the Yoke.
Maps its steps are placed on (steps per map): Voidstorm (10).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- The Night's Veil
- Foothold
- Dance with the Devil
- To Be Changed
- Into the Abyss
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.