From the looks of it you don't gain credit for this quest if you use the chain while mounted on your seahorse, I tried 6 times and didn't get credit, then once I dismounted and tried again I completed the quest. this might be a coincidence, but can try it if this quest is bugging for you.
Quest
DUN-dun-DUN-dun-DUN-dun
A World of Warcraft quest in Kelp'thar Forest. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
if you stand still for like 10-20 secs you will get credit.
the harpoon gun is at 58.3 48.8
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(25670))
What to do
Description
If ol' Gnaws had heels he'd be on 'em right now. Fortunately for you, I think like a shark. Gnaws is mad as all get out and we're gunna use that to our advantage. Here, I found this chain while out treasure-huntin'. Use it to tie off to that harpoon gun. When Gnaws sees ya he'll be consumed with rage - that's when we strike! You try to finish him off and I'll sneak in there and grab the shiney. Hurry, {class}, before he grows them teeth back!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Kelp'thar Forest map
- Orako's Report about 3,130 yards
- Phosphora Hunting about 3,160 yards
- A Lure about 3,160 yards
- Coldlights Out about 3,160 yards
- The Brothers Digsong 2: Eel-Egg-Trick Boogaloo about 3,160 yards
- Into the Totem about 3,220 yards
- Bio-Fuel about 3,220 yards
- One Last Favor about 3,240 yards
- "Glow-Juice" about 3,340 yards
- Here Fishie Fishie about 3,340 yards
Quests whose map markers the client places closest to this one on Kelp'thar Forest, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Kelp'thar Forest:
- Smuggler's Scar, Vashj'ir
- Sandy Beach, Vashj'ir
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 56 comments
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Storyline
Vashj'ir, Kelp'thar Forest & Shimmering Expanse
Part 34 of 149.
Previous: Shark Weak · Next: A Bone to Pick
- 29Ophidophobia
- 30A Desperate Plea
- 31Oh, the Insanity!
- 32Dah, Nunt... Dah, Nunt...
- 33Shark Weak
- 34DUN-dun-DUN-dun-DUN-dun
- 35A Bone to Pick
- 36Decisions, Decisions
- 37Undersea Sanctuary
- 38Spelunking
- 39Debriefing
- 40Spelunking
Showing steps 29 to 40 of 149.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Shark Weak
That's one tough shark! You determine that it's in everyone's best interest to try and distract Budd and hope his attention never returns to Gnaws and this Skeletal Reef. Perhaps the teeth of the beast will prove captivating enough...
After this quest
Taken from the storyline's own step order.
- A Bone to Pick
We did it! Gnaws is down, and I have our shiney! That's good news. Darn shiney is cursed treasure - makes everyone who touches it a skeleton. That's bad news. These cursed pirates say the Gilblin King has the secret to remove the hex. That's good news.
The storyline at a glance
Vashj'ir, Kelp'thar Forest & Shimmering Expanse has 149 steps, from Call of Duty to Full Circle.
Maps its steps are placed on (steps per map): Shimmering Expanse (98), Kelp'thar Forest (48), Abyssal Depths (2), Vashj'ir (1).
Steps of this storyline count toward:
Other storylines on the Kelp'thar Forest map
- Vashj'ir, Abyssal Depths
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.