In case someone else gets "stuck" on this. I figured out you can't click on the same obelisk twice, even if it is highlighted. :)
Quest
Embrace the Voodoo
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you can't find the fifth obelisk, there is one at
/way 49 65 Downstairs obeliskJust jump down off the platform behind Jao-Ti.
To complete the quest you need to find and activate [npc=128468]s.
[npc=128468]s are placed within the quest area, they're usually guarded.
Also, obelisks arehighlighted, it makes them easy to spot.I found [npc=128468]s at the following points:
/way Zuldazar 47.3 61.8 Spirit Obelisk #1 Mid Level
/way Zuldazar 47.9 63.0 Spirit Obelisk #2 Mid Level
/way Zuldazar 47.4 65.1 Spirit Obelisk #3 Mid Level
/way Zuldazar 46.8 63.7 Spirit Obelisk #4 Mid Level
/way Zuldazar 49.6 66.4 Spirit Obelisk #5 DocksEmbrace the Voodoo - www.youtube.com/watch?v=tNFzJvjkSkk
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49149))
Requirements
Read from the Blizzard quest API.
What to do
Description
Dese heathens think we are weak. Dey think we are broken. But Zandalari never truly die. I've blessed dat skull Habutu gave you with a bit of voodoo dat will let it break through to de Other Side. You will need to use my spirit obelisks to channel its power. Dey will take it from dere.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #862 49.6 64.5
Coordinates
- Turn-inZuldazar 49.6, 64.5
/way #862 49.6 64.5 - Objective area (centre of the marked area)Zuldazar 47.9, 64.5
/way #862 47.9 64.5 - Objective areaZuldazar 48.0, 60.4
/way #862 48.0 60.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Behind Mogu Lines about 130 yards
- Atal'Dazar: Not All That Glitters... about 540 yards
- The Shrine of Nature about 540 yards
- Island Expedition about 600 yards
- A Dark (Iron) Tide about 610 yards
- Xibalan Ecology about 620 yards
- Scrying for the Eye about 620 yards
- Grand Theft Telemancy about 620 yards
- Archaeological Efficiency about 620 yards
- The Bloodwatcher Legacy about 650 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- Warport Rastari, Zuldazar
- The Mugambala, Zuldazar
- Xibala, Zuldazar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Reward details
Reputation: Zandalari Empire +75
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Zuldazar that reward Zandalari Empire reputation: The Word of Zul (+75), Shakedown (+150), Punishment of Tal'aman (+250), Punishment of Tal'farrak (+250), Deterrent (+75), Rastakhan (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Warport Rastari
Part 7 of 9.
Previous: Crumbling Apart · Next: Thunder's Fall
- 1A Port in Peril
- 2Wrath of the Zandalari
- 3No Troll Left Behind
- 4Spirits' Belongings
- 5Show of Strength
- 6Crumbling Apart
- 7Embrace the Voodoo
- 8Thunder's Fall
- 9The Prophet's Ploy
Also part of: Unrest in Zuldazar (part 44 of 81).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Crumbling Apart
De mogu army grows with each passing moment thanks to their animated stone warriors. It is only a matter of time before their forces are back at full strength. A thousand curses upon Zul. He was forbidden from bringing his pets here--and from resurrecting de Thunder King in Pandaria.
After this quest
Taken from the storyline's own step order.
- Thunder's Fall
Warlord Kao commands de mogu from dis warship. It is time to put an end to dis incursion. I should be able to hold off any stragglers dat may come to Kao's aid, but I can only maintain dis barrier for so long. Be careful. Kao was one of de Thunder King's top generals.
The storyline at a glance
Warport Rastari has 9 steps, from A Port in Peril to The Prophet's Ploy.
Maps its steps are placed on (steps per map): Zuldazar (9).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
- Mole Machinations
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.