Haaaa figured it out. I think it has to do something with having a main and alt and this new entire campaign skip. I had to go back to my main who didn't do teh side quests in ringing deeps, and I was able to start the Put on a good face chain with Moira and Berrund, which led to Fearbreaker and the cave. No idea why my alt warlock couldn't get this quest chain, but my main could, even after doing the entire campaign. Very wacky stuff going on this expac with all this campaign skip.
Quest
Fearbreaker
A World of Warcraft quest in The Ringing Deeps. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This questline will pop when you complete "The Ringing Deeps Achievement"
The Ringing Deeps
I completed the zone and all the side quests, and confirmed that the Fearbreaker quest was complete as well but I didn't get the achievement. I had to go back to Moira in Gundargaz to turn in The Bronzebeard Legacy. That finally completed the Fearbreaker achievement and Sojourner of the Ringing Deeps.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79265))
What to do
Description
The skardyn have taken over the operations here in the Rumbling Wastes. That's why Berrund thought he needed Fearbreaker. We're going to finish that job before I take the hammer back to Magni. What kind of a queen would I be if I wasn't willing tae put myself in danger for the good of others? Let's get in there and save as many as we can.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2214 57.6 46.6
Coordinates
- Turn-inThe Ringing Deeps 57.6, 46.6
/way #2214 57.6 46.6 - Objective area (centre of the marked area)The Ringing Deeps 54.5, 51.9
/way #2214 54.5 51.9 - Objective areaThe Ringing Deeps 56.3, 50.6
/way #2214 56.3 50.6 - Objective areaThe Ringing Deeps 53.6, 53.3
/way #2214 53.6 53.3 - Objective areaThe Ringing Deeps 54.9, 54.5
/way #2214 54.9 54.5 - Objective areaThe Ringing Deeps 56.8, 54.8
/way #2214 56.8 54.8 - Objective areaThe Ringing Deeps 53.0, 45.6
/way #2214 53.0 45.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Ringing Deeps map
- Juicy Krolusk Meat about 30 yards
- Sticks and Bones about 30 yards
- In a Pinch about 30 yards
- A Sip of Cinder about 50 yards
- The Common Costume about 60 yards
- Check on the Compiler about 60 yards
- Let's Not Worry Her about 60 yards
- Readying the Recitation about 130 yards
- Listener Lost about 200 yards
- Defragmenting Memory about 200 yards
Quests whose map markers the client places closest to this one on The Ringing Deeps, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Ringing Deeps:
- Shadowvein Point, The Ringing Deeps
- Camp Murroch, The Ringing Deeps
- Gundargaz, The Ringing Deeps
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
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Other quests on the Ringing Deeps map
Storyline
Fearbreaker
Part 10 of 11.
Previous: These Strong Hands · Next: The Bronzebeard Legacy
- 1A Hint of Fear
- 2Grotto Grievances
- 3Mineral Water Woes
- 4Put On a Good Face
- 5Epicenter
- 6Boiling Mad
- 7Clean Up House
- 8Fault Lines
- 9These Strong Hands
- 10Fearbreaker
- 11The Bronzebeard Legacy
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- These Strong Hands
<Berrund the Gleaming coughs dustily.> I knew I couldn't take the skardyn without some help. I thought, if I just had that magic hammer, then nothing would stop me. I had to have it, you see, or else, maybe I wasn't who I was made to be. But it kept slipping out of my fingers.
After this quest
Taken from the storyline's own step order.
- The Bronzebeard Legacy
Well, we did what we set out tae do... and more. We found Fearbreaker and did some good with it. Now it's time tae bring it back tae Magni. Let's hope Berrund learned a lesson here, but I suspect he'll manage tae get himself in trouble again soon.
The storyline at a glance
Fearbreaker has 11 steps, from A Hint of Fear to The Bronzebeard Legacy.
Maps its steps are placed on (steps per map): The Ringing Deeps (11).
Steps of this storyline count toward:
Other storylines on The Ringing Deeps map
- By Candlelight
- Trust Issues
- Kobold Culture and Integration
- The Machines March to War
- Dark Revelations
- Dread in the Den
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.