If like me you went back down to hand in, the exit (and hand-in) is at the top.
Take a left after getting the quests, and follow path spiriling upwards.
Quest
Fear the Old Blood
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Bloodborne from FromSoftware reference.
Master Willem tells this to his student Lawrence, before he left. Game is heavily by lovecraftian horor - like old gods in WoW.
The motto of Yharnam's Hunters. Nice reference from Bloodborne. The whole adage goes as such:
"We are born of the blood, made men by the blood, undone by the blood.
Our eyes are yet to open. Fear the Old Blood."
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78353))
What to do
Description
This is not exactly the place for a long talk, so I will be brief. These roots you see are part of something much greater than you know, and it is my job to protect them. If it isn't obvious to you already, this place is teeming with writhing Black Blood. If we do not act, it will spread deeper and further still. You want allies? Fine. Help me cleanse this place and protect these roots, and I will at least hear you out.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2255 33.0 56.3
Coordinates
- Turn-inAzj-Kahet 33.0, 56.3
/way #2255 33.0 56.3 - Turn-inAzj-Kahet 35.7, 58.1
/way #2255 35.7 58.1 - Objective area (centre of the marked area)Azj-Kahet 33.0, 56.3
/way #2255 33.0 56.3 - Objective areaAzj-Kahet 33.4, 55.1
/way #2255 33.4 55.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- Arcane Cold War about 200 yards
- Critical Mass about 250 yards
- The Second Front about 640 yards
- That Airspace is Mine(d)! about 640 yards
- Offensive Counter about 640 yards
- Open Communications about 670 yards
- Relics of War: The Ruptured Lake about 680 yards
- Rings of Memory about 700 yards
- Boom or Blight about 900 yards
- Intention vs Instinct about 900 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Wildcamp Or'lay, Azj-Kahet
- Wildcamp Ul'ar, Azj-Kahet
- The Burrows, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Storyline
Friends in the Dark
Part 5 of 10.
Previous: For Naught, So Vial · Next: Alone in the Dark
- 1Chasing the Light
- 2Heroes Never Die
- 3Friends in Low Places
- 4For Naught, So Vial
- 5Fear the Old Blood
- 6Alone in the Dark
- 7A Guiding Thread
- 8The Tangled Web
- 9A Seeming Respite
- 10Azj-Kahet
Also part of: Catch Up: War Within: Wrapper 3 (part 10 of 17).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- For Naught, So Vial
Truthfully, I don't care what the nerubians are plotting. They are not the first upstart people seeking power, and they certainly won't be the last. The problem is how they're going about it.
After this quest
Taken from the storyline's own step order.
- Alone in the Dark
My people do not think that this Black Blood is a threat to our world. It has sat dormant for ages, after all. Why should that change now? But the world is changing more quickly than my people realize. The nerubians' decision to extract the Blood for their own ends is proof of that.
The storyline at a glance
Friends in the Dark has 10 steps, from Chasing the Light to Azj-Kahet.
Maps its steps are placed on (steps per map): Azj-Kahet (10).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
- The Wormlands
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.