This quest was wierd. Series of events:
- Talked to King Jokkum, and he didn't complete the quest. He sent me to talk to Njormeld, who was around 77,63.
- Njormeld gave me a quest to ride Snorri, pick up snowballs, then use them to kill the Revenants (10).
- That quest completed, then Njormeld dosappeared, and the area phased. The anvil was gone and was filled wil Revenants.
- Returned to Dun Niffelum, where Njormeld was waiting to complete THIS quest and give me another to talk to Thorim, at Temple of Storms.
Quest
Forging an Alliance
A World of Warcraft quest in The Storm Peaks. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest is a bit tricky.
When you get the quest you have to go and get another quest from King Jokkum (Located at 64,65)
You will be asked to help Njormeld (Located at 74, 63) to cool down the Anvil with the use of Snorri who will throw snowballs.
When you're done you jump out of Snorri and then head to Njormeld and hand in the quest. This will complete the object for this quest.
Head back to 64,65 and look for Njormeld there aswell.Enjoy!
King Jokkum is at 65.4, 60.2 in the middle of Dun Niffelem.
He will give you the task of You Can't Miss Him which sends you to find Njormeld. Njormeld is at 75.4, 63.5. He will give you the quest Battling the Elements.
After completing Battling the Elements, you "complete" "Fjorn's Anvil Brought to Dun Niffelem" and you have to then return to Njormeld in Dun Niffelem.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(12924))
What to do
Description
<Thorim, for the first time since your meeting him, smiles.> This is all beginning to have the smell of fate's hand, {race}. Your discovery is what remains of my armor, long ago cast off in a fit of grief and left to the elements. Only the sons of Hodir are capable of its reforging, for they are its original creators. Perhaps you've done enough to soften their hatred of me. Seek out their king, Jokkum, if he still breathes. Find your way into his good graces and plead for his assistance.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #120 63.2 63.2
Coordinates
- Turn-inThe Storm Peaks 63.2, 63.2
/way #120 63.2 63.2 - Objective areaThe Storm Peaks 65.4, 60.1
/way #120 65.4 60.1 - Objective areaThe Storm Peaks 33.4, 58.0
/way #120 33.4 58.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Storm Peaks map
- Operation: Troggageddon about 750 yards
- Gnomercy! about 750 yards
- For Gnomeregan! about 750 yards
- A Signal in Storm Peaks about 1,830 yards
- Spark of Genius about 1,990 yards
- Telemetry Online about 1,990 yards
- The Huntsman's Creed about 2,120 yards
- Homeward Bound about 2,140 yards
- Reverberation about 2,140 yards
- Walk a Mile in Her Shadows about 2,460 yards
Quests whose map markers the client places closest to this one on The Storm Peaks, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Storm Peaks:
- Dun Niffelem, The Storm Peaks
- Camp Tunka'lo, The Storm Peaks
- Gundrak, Zul'Drak
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 75 comments
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: The Sons of Hodir +250
The frost giants of the Storm Peaks are a war-like race that makes their home in Dun Niffelem.
Reputation group: Wrath of the Lich King.
Other quests in The Storm Peaks that reward The Sons of Hodir reputation: Mending Fences (+22,000), A Spark of Hope (+22,000), You Can't Miss Him (+75), Battling the Elements (+75), In Memoriam (+250), A Monument to the Fallen (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Storm Peaks
Part 98 of 113.
Previous: A Spark of Hope · Next: You Can't Miss Him
- 93The Drakkensryd
- 94Sibling Rivalry
- 95Mending Fences
- 96The Refiner's Fire
- 97A Spark of Hope
- 98Forging an Alliance
- 99You Can't Miss Him
- 100Battling the Elements
- 101In Memoriam
- 102A Monument to the Fallen
- 103Forging a Head
- 104Placing Hodir's Helm
Showing steps 93 to 104 of 113.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Spark of Hope
Clearly, this is more than an ordinary hunk of metal. Unlike any ore you're familiar with, it is hard but not brittle, far lighter than it looks, and glows even when cool. Looking closer, you can make out one of Thorim's runes shining beneath the surface....
After this quest
Taken from the storyline's own step order.
- You Can't Miss Him
<Jokkum listens patiently to your request, then ponders it carefully before responding.> So it is you we have to thank for Fjorn's demise? While it's true that you have aided us in our time of need, there is still much that must be done to repair our relations with Thorim.
The storyline at a glance
The Storm Peaks has 113 steps, from Clean Up to The Reckoning.
Maps its steps are placed on (steps per map): The Storm Peaks (110), Zul'Drak (2), Crystalsong Forest (1).
Steps of this storyline count toward:
Other storylines on The Storm Peaks map
- Never Hunt Alone
- Gnome Heritage Armor
- Titanstrike
- Hunt for the Harbinger
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.