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Quest

Gloomshade Grove

A World of Warcraft quest in Shadowmoon Valley. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Calabra+21via Wowhead (opens the original comment in a new tab)

FYI for those that have alts and have done this before, don't try to outwit with the game by killing Phlox prematurely. You have to trigger the event when Jarrod Hamby says, "Run <Class> it is a trap!" If you don't and try to get cute like I did you end up having to do the quest all over again.

Read all 47 on Wowhead ↗

Quest facts

LevelLevel 10-40
Quest ID33263

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(33263))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineEnding the Gloom, step 1 of 6
Rewards16g 98s, 5,450 XP

Description

<This looks like one of the pack mules from your garrison. It's strange that it's wandering out here alone. You probably should investigate.>

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Shadowmoon Valley Quest turn-in 12 mapped points
Shadowmoon Valley map showing where to go for Gloomshade GroveTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #539 47.1 14.4

Coordinates

  • Turn-inShadowmoon Valley 47.1, 14.4/way #539 47.1 14.4
  • Objective areaShadowmoon Valley 39.3, 25.7/way #539 39.3 25.7
  • Objective areaShadowmoon Valley 39.5, 22.6/way #539 39.5 22.6
  • Objective areaShadowmoon Valley 39.8, 19.9/way #539 39.8 19.9
  • Objective areaShadowmoon Valley 41.8, 18.0/way #539 41.8 18.0
  • Objective areaShadowmoon Valley 47.1, 14.5/way #539 47.1 14.5
  • Objective areaShadowmoon Valley 39.5, 29.2/way #539 39.5 29.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Shadowmoon Valley map

Quests whose map markers the client places closest to this one on Shadowmoon Valley, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Shadowmoon Valley:

  • Exile's Rise, Shadowmoon ValleyAlliance and Horde · about 500 yards south
  • Elodor (Alliance), Shadowmoon ValleyAlliance · about 1,100 yards south-east
  • Embaari Village, Shadowmoon ValleyAlliance · about 1,100 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 730 yards south-west
  • Objective areaabout 720 yards south-west
  • Objective areaabout 630 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money16 gold98 silver
Experience5,450 XP

Storyline

Ending the Gloom

Part 1 of 6.

Next: Lost Lumberjacks

  1. 1Gloomshade Grove
  2. 2Lost Lumberjacks
  3. 3Captured Critters
  4. 4Game of Thorns
  5. 5Gloomshade Game Hunter
  6. 6Prune the Podlings

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Lost LumberjacksShadowmoon Valley · Level 10-40

    Shelly and her crew haven't returned from Gloomshade Grove. It's been days... I hope everything is okay.

The storyline at a glance

Ending the Gloom has 6 steps, from Gloomshade Grove to Prune the Podlings.

Maps its steps are placed on (steps per map): Shadowmoon Valley (5), Lunarfall (1).

Steps of this storyline count toward:

Other storylines on the Shadowmoon Valley map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.