Thrall: " I understand that Turalyon represents the Alliance forces at the shore. His prowess and valor are known well to the Horde, though we may sometimes use different words. I'm sure the Earthen ground forces are in good hands with him and Geya'rah."
translation: good god i know the fighting over there is WILD rn
i miss thrall. he's so diplomatic :')
Quest
Home to Roost
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(81915))
What to do
Description
You've already done us a great service here, {name}. We will carry on by the example you have set. You should return to Dhar Oztan and see to these new Stormriders you've recruited. They will undoubtedly benefit from the same diligence you have shown here. And, you can get away from these two and their posturing. I envy you, {name}...
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2248 29.0 61.7
Coordinates
- Turn-inIsle of Dorn 29.0, 61.7
/way #2248 29.0 61.7 - Objective areaIsle of Dorn 33.3, 63.3
/way #2248 33.3 63.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- The Hardest Part about 210 yards
- Arcane Wasteland about 210 yards
- Survivor's Guilt about 210 yards
- Lessons in Defensive Magic about 230 yards
- Feeling Blue about 230 yards
- A Helping Hand about 230 yards
- Somehow We Survived about 280 yards
- Secure the Beach about 360 yards
- Urgent Recovery about 380 yards
- Slay the Saboteurs about 390 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
- Rambleshire, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Ties That Bind
Part 10 of 17.
Max level chapter1 for zone 1
Previous: Metal and Stone · Next: Strays
- 5Heeding the Call
- 6Rook Rally
- 7Ground Pounders
- 8Goldbricking
- 9Metal and Stone
- 10Home to Roost
- 11Strays
- 12Flight Training 101
- 13Flight Training 102
- 14Flight Training 103
- 15Paying Respects
- 16The Edicts
Showing steps 5 to 16 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Metal and Stone
While some of these recruits struggle with discipline, most have a strong work ethic. They only need training and the equipment to make the most of it. Earthen weaponsmiths and armorers have been working around the clock to equip this fledgling army.
After this quest
Taken from the storyline's own step order.
- Strays
Kurdran Wildhammer has come to train the new Stormriders in aerial maneuvers. Thrall says his clan rides gryphons--much like the Stormriders ride stormrooks--so he should be of great help to us. Unfortunately, a few of our new recruits seem to have, uh, wandered off with their stormrooks.
The storyline at a glance
Ties That Bind has 17 steps, from After the Storm to Titanic Failsafe.
Maps its steps are placed on (steps per map): Isle of Dorn (17).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.