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Quest

How to Be a Blood Troll

A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Badkitty+1via Wowhead (opens the original comment in a new tab)

If you died falling or jumping into pit - fight your way to surface and your troll costume will be restored at surface.
The yellow dot for this quest is in the pit but actually you click on the bound captives around the camp - there are none in the pit.

1 more comment below ↓

Quest facts

LevelLevel 20-60
ZoneNazmir
Quest ID48890

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48890))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineThe Loa of Bats, step 3 of 9
Rewards25g 74s, 8,150 XP

Description

You will have to blend in if you don't want anyone getting suspicious. This won't be pretty. Dere are drudges around de camp who have been tied up as part of a ritual. Dey get beaten as a test to make dem stronger. Any who fail de ritual are sacrificed. De ones who succeed are allowed to fight de Zandalari. If you are going to blend in, you need to "test" dese drudges as part of de ritual. It's weird, but dat's how dey work.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nazmir Quest turn-in 8 mapped points
Nazmir map showing where to go for How to Be a Blood TrollTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #863 33.4 45.7

Coordinates

  • Turn-inNazmir 33.4, 45.7/way #863 33.4 45.7
  • Objective area (centre of the marked area)Nazmir 31.9, 46.3/way #863 31.9 46.3
  • Objective areaNazmir 32.4, 46.2/way #863 32.4 46.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nazmir map

Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Nazmir:

  • Zo'bal Ruins, NazmirHorde · about 370 yards east
  • Vulpera Hideaway, Vol'dunHorde · about 1,100 yards west
  • Zul'jan, NazmirHorde · about 1,200 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards west
  • Objective areaabout 50 yards west
  • Objective areaabout 70 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP
ReputationTalanji's Expedition +75

Reward details

Reputation: Talanji's Expedition +75

Princess Talanji and her allies fight to protect Zandalar from the onslaught of the Blood Trolls.

Reputation group: Battle for Azeroth.

Other quests in Nazmir that reward Talanji's Expedition reputation: Journey to Nazmir (+10), Into The Darkness (+10), Improper Burial (+75), The Aid of the Loa (+25), The Shadow of Death (+75), A Culling of Souls (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Loa of Bats

Part 3 of 9.

Previous: Sneaking into Zalamar · Next: Isolating Zalamar

  1. 1Blood Troll on the Outside
  2. 2Sneaking into Zalamar
  3. 3How to Be a Blood Troll
  4. 4Isolating Zalamar
  5. 5Poisoning the Brood
  6. 6Mark of the Bat
  7. 7Hir'eek, the Bat Loa
  8. 8To Kill a Loa
  9. 9Upward and Onward

Also part of: Lost in Nazmir (part 24 of 88).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Sneaking into ZalamarNazmir · Level 20-60

    I know you might think nothing has changed, but trust me, de voodoo worked... I think. You should transform into one of de blood trolls when you are near Zalamar, one of their villages. Jo'chunga should be dere somewhere, most likely near a large gathering of blood trolls.

After this quest

Taken from the storyline's own step order.

  • Isolating ZalamarNazmir · Level 20-60

    Hir'eek, de loa of bats, has been corrupted by G'huun! We will get no help from him. We only have one option if dey have a loa on their side... we must kill Hir'eek. It's crazy, and we will both probably die, but I have a plan. We need to isolate dis place first.

The storyline at a glance

The Loa of Bats has 9 steps, from Blood Troll on the Outside to Upward and Onward.

Maps its steps are placed on (steps per map): Nazmir (9).

Steps of this storyline count toward:

Other storylines on the Nazmir map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.