You just have to be IN the blood pool. Once you get on it, keep stabbing 1 until it drops you in the hole.
Quest
Hir'eek, the Bat Loa
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you are a DH and glide to the bottom of the hole the quest doesn't trigger the ending so I can't turn in
You need to stand directly inside the blood circle ring to be able to talk with questgiver.
/way 32.18 46.32 stand hereHir'eek, the Bat Loa quest video: https://www.youtube.com/watch?v=cI8MioX1eVU
This quest is part of the Nazmir Undercover Sista questchain of the The Dark Heart of Nazmir <= more info insideID#NameQuestchainQuestgiverSubzoneVideo241Undercover Sista[npc=122795]Zo'bal Ruinshttps://youtu.be/xW2guuDGHoQ32Undercover Sista [currency=1553][npc=128276]The Fallhttps://youtu.be/DWasvSLl7KcId column is approximate quest № In Nazmir storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49079))
Requirements
Read from the Blizzard quest API.
What to do
Description
Hir'eek knows we are here. If my knowledge of Hir'eek is correct, he will personally kill us after we present ourselves. It is time, den. You and I will walk out dere into a horde of blood trolls who want to watch their loa kill us. Take dis dagger. It is coated with de poison I made. I trust you to survive longer than me to use it. You pretend to cower to Hir'eek, and I will do de talking. On my signal, you jump on Hir'eek and start stabbing! ...And den we hope for de best.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #863 31.4 47.0
Coordinates
- Turn-inNazmir 31.4, 47.0
/way #863 31.4 47.0 - Objective areaNazmir 32.2, 46.3
/way #863 32.2 46.3 - Objective areaNazmir 33.4, 45.7
/way #863 33.4 45.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- None Shall Escape same spot
- Breaking Mirrors same spot
- Telaamon's Purge same spot
- Zandalari Justice about 10 yards
- We Have Them Cornered about 170 yards
- Projection Destruction about 180 yards
- Humbling the Terrors about 180 yards
- All Hope is Lost about 180 yards
- Power Denied about 180 yards
- Offer of Power about 180 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Zo'bal Ruins, Nazmir
- Vulpera Hideaway, Vol'dun
- Zul'jan, Nazmir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 16 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 16 on Wowhead.
Reward details
Reputation: Talanji's Expedition +250
Princess Talanji and her allies fight to protect Zandalar from the onslaught of the Blood Trolls.
Reputation group: Battle for Azeroth.
Other quests in Nazmir that reward Talanji's Expedition reputation: Journey to Nazmir (+10), Into The Darkness (+10), Improper Burial (+75), The Aid of the Loa (+25), The Shadow of Death (+75), A Culling of Souls (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Loa of Bats
Part 7 of 9.
Previous: Mark of the Bat · Next: To Kill a Loa
- 1Blood Troll on the Outside
- 2Sneaking into Zalamar
- 3How to Be a Blood Troll
- 4Isolating Zalamar
- 5Poisoning the Brood
- 6Mark of the Bat
- 7Hir'eek, the Bat Loa
- 8To Kill a Loa
- 9Upward and Onward
Also part of: Lost in Nazmir (part 28 of 88).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mark of the Bat
Dere are three witches in de camp who have talismans empowered by Hir'eek. I need you to get those talismans for me to use after you prove my poison works perfectly. I will use de essence of Hir'eek within de talismans to make my own poison strong enough to use against de loa.
After this quest
Taken from the storyline's own step order.
- To Kill a Loa
I am badly hurt... I don't think I can move. Don't worry, I have some potions dat can heal me... slowly. Hir'eek is just down de cavern dere. De poison injured him, but he is a loa, and it will take more than dat to take him down. I can't believe we... YOU are going kill a loa.
The storyline at a glance
The Loa of Bats has 9 steps, from Blood Troll on the Outside to Upward and Onward.
Maps its steps are placed on (steps per map): Nazmir (9).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
- The Lord of Frogs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.