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Quest

Jaina Must Know

A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.

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The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
713221+41via Wowhead (opens the original comment in a new tab)

With the destruction of Theramore in 5.0.5, Jaina can no longer be found where the quest marker points.

If you want to complete this quest you have to visit [npc=63546] who is just down the new bridge from Theramore. She will let you see Theramore as it was before the destruction... In other words you can complete Dustwallow Marsh Quests :D

Read all 8 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID27238

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27238))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineDustwallow Marsh, step 31 of 83
Rewards2,050 XP

Description

You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there's no telling who it might be or if the person is still alive! One thing is for certain, {name}. The Defias wouldn't go to all this trouble for some petty grudge. Their prisoner must have been someone of importance. Lady Jaina would know better than anyone else what these findings mean. You'll find her at the top of the mage tower at Theramore's center.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Dustwallow Marsh Quest turn-in 2 mapped points
Dustwallow Marsh map showing where to go for Jaina Must KnowTurn-inObjective area

In-game waypoint: /way #70 66.3 49.0

Coordinates

  • Turn-inDustwallow Marsh 66.3, 49.0/way #70 66.3 49.0
  • Objective areaDustwallow Marsh 63.8, 17.0/way #70 63.8 17.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Dustwallow Marsh map

Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Dustwallow Marsh:

  • Theramore, Dustwallow MarshAlliance · about 100 yards south-east
  • Mudsprocket, Dustwallow MarshAlliance and Horde · about 1,500 yards south-west
  • Northwatch Hold, Southern BarrensAlliance · about 1,900 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 1,100 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience2,050 XP

Storyline

Dustwallow Marsh

Part 31 of 83.

Previous: Recover the Cargo! · Next: Survey Alcaz Island

  1. 26Take Down Tethyr!
  2. 27Defias in Dustwallow?
  3. 28Renn McGill
  4. 29Secondhand Diving Gear
  5. 30Recover the Cargo!
  6. 31Jaina Must Know
  7. 32Survey Alcaz Island
  8. 33Proof of Treachery
  9. 34Return to Jaina
  10. 35Inspecting the Ruins
  11. 36Suspicious Hoofprints
  12. 37They Call Him Smiling Jim

Showing steps 26 to 37 of 83.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Recover the Cargo!Dustwallow Marsh · Level 15-30

    Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway. I wouldn't count on it holding out for a long time, though. The wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island.

After this quest

Taken from the storyline's own step order.

  • Survey Alcaz IslandDustwallow Marsh · Level 15-30

    It looks like Renn's hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there.

The storyline at a glance

Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.

Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).

Steps of this storyline count toward:

Other storylines on the Dustwallow Marsh map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Dustwallow Marsh.