Went back to Toryl in the Grotto cave after doing the other quests. Even though it doesn't show on the minimap she has the quest for you to pick up.
Quest
Shatter the Sashj'tar
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You need to go to the small island at 84.4, 58.1
You can get [spell=226177] spell for 25 [currency=1155] from naga arnaments in the areaShatter the Sashj'tar is part of the Good Suramaritan - Jandvik's Jarl optional storyline. More questchain info
This questchain starts near Jandvik and you have to help [npc=102309]. At the end of this questchain you will become Jandvik's JarlHere is Shatter the Sashj'tar video: https://www.youtube.com/watch?v=bXiLWxbcrlIAnd here is storyline related to this quest:
№QuestNoteVideo
№ column is my ordering in Suramar storyline, Look Good Suramaritan
I don't receive the quest after finishing "Sunken Foes". Also I do not receive the quest "Breaking down the Big Guns" after turning in "Against Their Will". Anyone else having this issue?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41001))
Requirements
Read from the Blizzard quest API.
What to do
Description
The Sashj'tar forces may have dwindled, but the Tidemistress has surrounded herself with her fiercest naga. This is the time to strike a final crushing blow against the Sashj'tar. If we can defeat them now, we may finally break the back of this menace and save Jandvik.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 70.6 49.2
Coordinates
- Turn-inSuramar 70.6, 49.2
/way #680 70.6 49.2 - Objective area (centre of the marked area)Suramar 82.3, 59.2
/way #680 82.3 59.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Timing Is Everything same spot
- Testing the Waters same spot
- Turning the Tidemistress about 10 yards
- Removing Obstacles about 10 yards
- Against Their Will about 20 yards
- Breaking Down the Big Guns about 20 yards
- Jarl Come Back Now about 210 yards
- Arcane: Fate of the Tideskorn about 320 yards
- Demonology: Fate of the Tideskorn about 320 yards
- Enhancement: Fate of the Tideskorn about 320 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Crimson Thicket, Suramar
- Thorim's Peak
- Eastern Suramar
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 10 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Brandolf
Part 1 of 2.
Next: Squid Out of Water
- 1Shatter the Sashj'tar
- 2Squid Out of Water
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- Against Their Will
When the naga brought me down here, I saw many of my vrykul mining the sea floor. They had... squids... attached to their faces. Whatever those things are, they must be controlling my kin and forcing them to work for the naga.
- Breaking Down the Big Guns
You did well against that sea witch, but not well enough. Her power far surpasses any creature that I have ever fought. To defeat her, we will need something formidable. Something that she will not expect... <Toryl grins wryly.> Something of their own design...
After this quest
Taken from the storyline's own step order.
- Squid Out of Water
Toryl told me about those squid creatures that are controlling my brothers. I have never seen anything like them before around Jandvik. The naga must have brought them from wherever they came. I do not want any more of my kin to suffer the fate of being controlled by the naga.
The storyline at a glance
Brandolf has 2 steps, from Shatter the Sashj'tar to Squid Out of Water.
Maps its steps are placed on (steps per map): Suramar (2).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.