Don't try to kill naga. You have to use Makeshift Ballista first. It is near the building entrance.
Turning the Tidemistress is the final quest of the Good Suramaritan - Jandvik's Jarl storyline. More questchain info
This questchain starts near Jandvik and you have to help [npc=102309]. At the end of this questchain you will become Jandvik's JarlHere is Turning the Tidemistress video: https://www.youtube.com/watch?v=xW2GkeXn6IkAnd here is storyline related to this quest:
№QuestNoteVideo
№ column is my ordering in Suramar storyline, Look Good Suramaritan
Quest
Turning the Tidemistress
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Don't forget a free copy of [item=133819] in tavern.
A shield-maiden and an enchanted ax would be better, just saying.
Can you imagine just walking up to someone's house and building a ballista aimed right at them, while they watch?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40336))
What to do
Description
The Tidemistress has fallen back to the elven ruins and is licking her wounds. Her guard is undoubtedly protecting her. To best her, you will have to break her defenses. Construct a ballista using the parts that you salvaged and end her once and for all.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #680 70.6 48.9
Coordinates
- Turn-inSuramar 70.6, 48.9
/way #680 70.6 48.9 - Objective areaSuramar 82.4, 58.3
/way #680 82.4 58.3 - Objective areaSuramar 83.3, 57.1
/way #680 83.3 57.1 - Objective areaSuramar 70.8, 48.8
/way #680 70.8 48.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Shatter the Sashj'tar about 10 yards
- Timing Is Everything about 10 yards
- Squid Out of Water about 10 yards
- Arcane: Fate of the Tideskorn about 320 yards
- Demonology: Fate of the Tideskorn about 320 yards
- Enhancement: Fate of the Tideskorn about 320 yards
- Assassination: Fate of the Tideskorn about 320 yards
- Retribution: Fate of the Tideskorn about 320 yards
- Ondri about 460 yards
- Turn Around, Nighteyes about 480 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Crimson Thicket, Suramar
- Thorim's Peak
- Eastern Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Items you receive
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Jandvik's Jarl
Part 11 of 11.
Previous: Breaking Down the Big Guns
- 1Removing Obstacles
- 2Jarl Come Back Now
- 3Beach Bonfire
- 4Band of Blood Brothers
- 5Bite of the Sashj'tar
- 6Fisherman's Tonic
- 7Testing the Waters
- 8Jandvik's Last Hope
- 9Against Their Will
- 10Breaking Down the Big Guns
- 11Turning the Tidemistress
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Breaking Down the Big Guns
You did well against that sea witch, but not well enough. Her power far surpasses any creature that I have ever fought. To defeat her, we will need something formidable. Something that she will not expect... <Toryl grins wryly.> Something of their own design...
Also counted by Campaign: Suramar
Its criteria name 11 quests; others include:
- Feathersong's Redemption
- Azoran Must Die
- Last Stand of the Moon Guard
- Eminent Grow-main
- The Valewalker's Burden
- Thalyssra's Abode
- Ly'leth's Champion
- The Stuff of Dreams
Also counted by Good Suramaritan
Its criteria name 11 quests; others include:
- Feathersong's Redemption
- Azoran Must Die
- Last Stand of the Moon Guard
- Eminent Grow-main
- The Valewalker's Burden
- Thalyssra's Abode
- Ly'leth's Champion
- The Stuff of Dreams
The storyline at a glance
Jandvik's Jarl has 11 steps, from Removing Obstacles to Turning the Tidemistress.
Maps its steps are placed on (steps per map): Suramar (11).
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward these achievements.
- Campaign: Suramar: its criteria name 11 quests, this one included. Reward: Perfected Epoch Memento.
- Good Suramaritan: its criteria name 11 quests, this one included. Decor Reward: "Night on the Jeweled Estate" Painting.
- Sojourner of Suramar: its criteria name 5 quests, this one included. Lesser Bronze Cache.