Each [npc=104638] has 10-15[item=133926], so you just need to kill 4-5 of them
Breaking Down the Big Guns is part of the Good Suramaritan - Jandvik's Jarl storyline. More questchain info
This questchain starts near Jandvik and you have to help [npc=102309]. At the end of this questchain you will become Jandvik's JarlHere is Breaking Down the Big Guns video: https://www.youtube.com/watch?v=j0mMf2uSg7wAnd here is storyline related to this quest:
№QuestNoteVideo
№ column is my ordering in Suramar storyline, Look Good Suramaritan
Quest
Breaking Down the Big Guns
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
For some reason she won't give you the quest where she's at in Jandvik by the fire at 70,48 but if you to the cave where you did "Jandvik's Last Hope" at 76,52 she will give you the quest and finishing "Breaking Down the Big Guns" unlocks everything else.
[npc=104638]s located across Azuregale Bay under the sea. Each drops 10-15 [item=133926]. There are also many naga mobs, which bit annoing.
Breaking Down the Big Guns — https://www.youtube.com/watch?v=p-ZI2m9MPzE
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41709))
What to do
Description
You did well against that sea witch, but not well enough. Her power far surpasses any creature that I have ever fought. To defeat her, we will need something formidable. Something that she will not expect... <Toryl grins wryly.> Something of their own design... Salvage as many parts from their harpoon launchers as you can carry and meet me back in Jandvik.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 70.7 48.8
Coordinates
- Turn-inSuramar 70.7, 48.8
/way #680 70.7 48.8 - Objective area (centre of the marked area)Suramar 77.8, 60.1
/way #680 77.8 60.1 - Objective areaSuramar 76.0, 52.8
/way #680 76.0 52.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Shatter the Sashj'tar about 20 yards
- Timing Is Everything about 20 yards
- Squid Out of Water about 20 yards
- Arcane: Fate of the Tideskorn about 310 yards
- Demonology: Fate of the Tideskorn about 310 yards
- Enhancement: Fate of the Tideskorn about 310 yards
- Assassination: Fate of the Tideskorn about 310 yards
- Retribution: Fate of the Tideskorn about 310 yards
- Ondri about 460 yards
- Turn Around, Nighteyes about 490 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Crimson Thicket, Suramar
- Thorim's Peak
- Eastern Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Reward details
Items you receive
“Handed down for generations, this coin holds lingering knowledge from all its previous holders.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Jandvik's Jarl
Part 10 of 11.
Previous: Against Their Will · Next: Turning the Tidemistress
- 1Removing Obstacles
- 2Jarl Come Back Now
- 3Beach Bonfire
- 4Band of Blood Brothers
- 5Bite of the Sashj'tar
- 6Fisherman's Tonic
- 7Testing the Waters
- 8Jandvik's Last Hope
- 9Against Their Will
- 10Breaking Down the Big Guns
- 11Turning the Tidemistress
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Against Their Will
When the naga brought me down here, I saw many of my vrykul mining the sea floor. They had... squids... attached to their faces. Whatever those things are, they must be controlling my kin and forcing them to work for the naga.
After this quest
Taken from the storyline's own step order.
- Turning the Tidemistress
The Tidemistress has fallen back to the elven ruins and is licking her wounds. Her guard is undoubtedly protecting her. To best her, you will have to break her defenses. Construct a ballista using the parts that you salvaged and end her once and for all.
Quests that require this one
The storyline at a glance
Jandvik's Jarl has 11 steps, from Removing Obstacles to Turning the Tidemistress.
Maps its steps are placed on (steps per map): Suramar (11).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.