- [npc=102840] under the sea
- [npc=102841] in the underwater cave
- [npc=102844] under the sea
/way Suramar 80.2 64.5 Raz'jira
/way Suramar 70.2 69.9 Mal'this in underwater cave
/way Suramar 77.8 58.8 Kel'tarissTesting the Waters is part of the Good Suramaritan - Jandvik's Jarl storyline. More questchain info
This questchain starts near Jandvik and you have to help [npc=102309]. At the end of this questchain you will become Jandvik's JarlHere is Testing the Waters video: https://www.youtube.com/watch?v=ZhB8QcMfJ9kAnd here is storyline related to this quest:
№QuestNoteVideo
№ column is my ordering in Suramar storyline, Look Good Suramaritan
Quest
Testing the Waters
A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Commander Mal'this is in a cave underwater at 77/70 in Azuregale Bay
Commander Raz'jira is just across the water from Mal'this at 80/64 under the sea
Commander Kel'tariss is at 78/59 across from Raz'jira again in the ocean.
they all have a mob with them so be prepared to kill two of them.
Amazingly useful buff when doing the world quest to activate the pylons... almost makes me want to not turn in the quest at all.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41034))
What to do
Description
There is no place that the Sashj'tar can hide from you now, {name}. They will not be expecting a direct attack in their waters. This is a perfect opportunity to cut down their commanders. Meet me in Jandvik after you have slaughtered them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #680 70.6 49.2
Coordinates
- Turn-inSuramar 70.6, 49.2
/way #680 70.6 49.2 - Objective areaSuramar 80.2, 64.0
/way #680 80.2 64.0 - Objective areaSuramar 75.9, 72.6
/way #680 75.9 72.6 - Objective areaSuramar 77.1, 70.0
/way #680 77.1 70.0 - Objective areaSuramar 77.9, 58.4
/way #680 77.9 58.4 - Objective areaSuramar 69.9, 55.8
/way #680 69.9 55.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Suramar map
- Shatter the Sashj'tar same spot
- Timing Is Everything same spot
- Squid Out of Water same spot
- Arcane: Fate of the Tideskorn about 310 yards
- Demonology: Fate of the Tideskorn about 310 yards
- Enhancement: Fate of the Tideskorn about 310 yards
- Assassination: Fate of the Tideskorn about 310 yards
- Retribution: Fate of the Tideskorn about 310 yards
- Ondri about 450 yards
- Turn Around, Nighteyes about 480 yards
Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Suramar:
- Crimson Thicket, Suramar
- Thorim's Peak
- Eastern Suramar
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Items you receive
“Handed down for generations, this coin holds lingering knowledge from all its previous holders.”
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Jandvik's Jarl
Part 7 of 11.
Previous: Fisherman's Tonic · Next: Jandvik's Last Hope
- 1Removing Obstacles
- 2Jarl Come Back Now
- 3Beach Bonfire
- 4Band of Blood Brothers
- 5Bite of the Sashj'tar
- 6Fisherman's Tonic
- 7Testing the Waters
- 8Jandvik's Last Hope
- 9Against Their Will
- 10Breaking Down the Big Guns
- 11Turning the Tidemistress
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Fisherman's Tonic
If you detest these serpents as much as we do, I ask that you continue the fight against them. That will mean fighting them in their watery domain. I don't see any gills on you, so we're going to have to concoct an old tonic used by vrykul fishermen.
After this quest
Taken from the storyline's own step order.
- Jandvik's Last Hope
Commander Malt'his was conferring with a sea giant? Without your help, this village will surely fall to the combined forces of the Sashj'tar and the sea giants. <Toryl stands there quietly for a moment.> Meet me in an underground cave out in Azuregale Bay.
The storyline at a glance
Jandvik's Jarl has 11 steps, from Removing Obstacles to Turning the Tidemistress.
Maps its steps are placed on (steps per map): Suramar (11).
Steps of this storyline count toward:
Other storylines on the Suramar map
- Blood and Wine
- Balance of Power
- An Elven Problem
- Crafting War
- The Waning Crescent
- Eminent Grow-main
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.