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Quest

A Hasty Voyage

A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
greenmachine1123+7via Wowhead (opens the original comment in a new tab)

Just had a friend get stuck in a loop where he completed the first part of the quest but when he reached the part where you fall off the worm he kept getting teleported to oribos. Ended up having to disable all his addons and then he was successfully able to progress into the new zone.

Read all 8 on Wowhead ↗

Quest facts

LevelLevel 60
LocationZereth Mortis, The Crucible, Oribos
Quest ID64944

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64944))

What to do

WhereZereth Mortis, The Crucible, Oribos
StorylineInto the Unknown, step 2 of 13
Rewards25g 74s, 8,150 XP

Description

The path to Zereth Mortis is open. We must part ways here. The Eternal Ones are forbidden from returning to the place of our creation. Zovaal has defied the most sacred laws of the Progenitors. You must undertake this journey alone. Go. Find a foothold in Zereth Mortis so that we can send the covenant forces through. Then we will pursue the Jailer and end his madness.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zereth Mortis Quest turn-in 1 mapped point
Zereth Mortis map showing where to go for A Hasty VoyageTurn-in

In-game waypoint: /way #1970 24.9 53.6

The Crucible Objective area no plotted point
Oribos Objective area no plotted point

Coordinates

  • Turn-inZereth Mortis 24.9, 53.6/way #1970 24.9 53.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zereth Mortis map

Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zereth Mortis:

  • Faith's Repose, Zereth MortisAlliance and Horde · about 610 yards north-east
  • Haven, Zereth MortisAlliance and Horde · about 650 yards south-east
  • Rondure AlcoveAlliance and Horde · about 1,000 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Into the Unknown

Part 2 of 13.

Previous: Call of the Primus · Next: Strangers in a Strange Land

  1. 1Call of the Primus
  2. 2A Hasty Voyage
  3. 3Strangers in a Strange Land
  4. 4Long Lost Firim
  5. 5Give Me A Hand
  6. 6For Research Purposes
  7. 7A Mutual Exchange
  8. 8The Road to Haven
  9. 9Forging Connections
  10. 10Destroying the Destructors
  11. 11Defending Haven
  12. 12This Old Waystone
  13. 13The Forces Gather

Also part of: Patch Intro (part 2 of 40).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Call of the PrimusZereth Mortis · Level 60

    Though we fought to stop the Jailer in the Sanctum of Domination, we failed. He enveloped Oribos in the Maw, struck down the Arbiter, and opened the way to Zereth Mortis. The time has come to follow him. Within the Arbiter's Chamber, we will forge our own path. Hurry, Maw Walker.

After this quest

Taken from the storyline's own step order.

  • Strangers in a Strange LandZereth Mortis · Level 60

    Did we... did we reach Zereth Mortis? And are we walking on water? What a wondrous place! At least, from what I can tell through this fog. I think I can make out a structure in the distance. Perhaps we will find answers there.

The storyline at a glance

Into the Unknown has 13 steps, from Call of the Primus to The Forces Gather.

Maps its steps are placed on (steps per map): Zereth Mortis (11), Oribos (1), Oribos (1).

Steps of this storyline count toward:

Other storylines on the Zereth Mortis map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.