You are in the Necropolis with Bwonsomdi. There are so many players that you don’t notice The Spirit of Vol’Jin on the platform. Click on him and you’ll complete the “talk to Vol’jin” part of the quest.
If you went to the maw without clicking on Vol’jin, return to Vol’jin’s wormhole on that miniature island in Ardenweald, coords 50.55 44.59. Enter the wormhole to get back to the Necropolis platform. Click on him.
After you talk to Vol’jin that part is complete. Now you “Travel to the Maw.”
Go to Oribos and jump into the Maw – then STOP. In a couple seconds Vol’jin will appear and you can hand in the quest. Pick up the next quest, Tracking a Wild God.(NOTE on travel from platform: After you talk with Vol’jin, If you would rather go to Ardenweald from the platform, click on the smokey purple swirl on the edge of the platform that says “Bwonsomdi’s Secret Door to Ardenweald” when you mouse over it. It takes you to his wormhole. You can go to Oribos later to jump into the maw and finish the quest.)
Quest
Maw Manifested
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Ok dont be like me.I didnt see Voljinn in the room there were lots of players all over the place. I had to come back here from the maw
Be careful when moving after the ritual not to get caught in the portal. It will send you back to Ardenweald before you can talk to Vol'jin and you have to get to Nazmir again.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(59805))
What to do
Description
Ya heard it from Mueh'zala himself... tanks to ol' Bwonsamdi. Dere be an ancient spirit trapped in da Maw. Me bettin' da Winter Queen gonna want it back. Good ting ya been goin' down dere yaself, hm? Should be nice an' easy for ya. Me gonna clean up da rest of da undead here. Meet ol' Bwonsamdi in Ardenweald when ya get back.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #863 39.6 24.7
Coordinates
- Objective areaNazmir 39.6, 24.7
/way #863 39.6 24.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Wander Not Alone
- The Direhorn Mother's Fury
- Heresy at the Crossroad
- Out With the Old
- A Brother's Help
- Honor the Flame
- Desecrate this Fire!
- Taking the Blood Gate
- Taming their Beasts
- The Mech of Death
Other quests whose map markers the client places on Nazmir.
Getting there
Flight points closest to the quest’s first objective area marker on Nazmir:
- Redfield's Watch, Nazmir
- Zo'bal Ruins, Nazmir
- Tortaka Refuge, Vol'dun
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 31 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
Deal for a Loa
Part 7 of 11.
Previous: One Little Whisper · Next: Tracking a Wild God
- 1An Expected Guest
- 2Something Extra for the Winter Queen
- 3The Problem with Containing a Death Loa
- 4Dark Mojo for a Dark Loa
- 5Delaying the Other Side
- 6One Little Whisper
- 7Maw Manifested
- 8Tracking a Wild God
- 9Loa Rescue
- 10Rezan, Loa of Kings
- 11Parting Ways
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- One Little Whisper
Here be da deal, <name>. To get Mueh'zala talkin', we gotta feed him a teeny bit a da life essence of everybody in dis room. Why ya be lookin' at me like dat? When has ol' Bwonsamdi ever let ya down? Me gonna use da mojo ya got to pull da truth outta him while he be feedin'.
After this quest
Taken from the storyline's own step order.
- Tracking a Wild God
Dis be a dark place, <name>. We gotta track down da spirit who be trapped here. Me tink me can pick up its trail... but dat be all dis ol' shadow hunter can do. If me be tryin' ta fight wit' ya, da threads dat be tyin' me ta Azeroth might break. Den I gonna be stuck here, too. C'mon.
The storyline at a glance
Deal for a Loa has 11 steps, from An Expected Guest to Parting Ways.
Maps its steps are placed on (steps per map): Nazmir (5), The Maw (3), Ardenweald (2), Oribos (1).
Other storylines on the Oribos map
- Focusing the Eye
- Patch Intro
- Patch Campaign
- Arrival in the Shadowlands
- Champion of Pain
- Tidings of War
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.