In order to finish Mereldar's Light you have to head to the orphanage and play three of the games with Arathi Orphans. It has to be three different games and they differ in the time it takes to complete them:
- Play Tag
Simply tag one of the orphans running around the sandpit. Should be quick.- Throw Rock
Talk to one of the kids standing in front of the targets. Aim for the target, push 2 to throw rock. Quick and easy.- Who is scariest?
Not sure where you pick up this one. I never came across it.- Hide and Seek
Talk to the kid loitering next to the entrance to the orphanage. Then follow the white trail moving away from you. An additional "path indicator" will show you the distance to the hiding kid, not the direction. When you get close to the kid, simply tag it. Easy and should be quick- he was always hiding outside the house next door for me(Edit: This is no longer true).- Scary Monster
Talk to the three kids with the wooden swords. Then simply "play the monster" using buttons 1-4. Pushing 1, 2, 3, and 4 in that order worked for me every time. Not as easy as throwing a rock but still fairly quick.- Floor is Undersea
Talk to the girl standing next to the fence. She wants you to walk all the way across to the other end of the fence without touching the ground. I am not sure there is a trick to this one but it seems to be the most difficult and most time-consuming since you can easily fall and fail.
Quest
Mereldar's Light
A World of Warcraft quest in Hallowfall. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Discovered a little easter egg:
If you choose to throw the rock and instead of aiming at the targets, aim for the window above them, the NPC Sygfraed Siegepyr inside the house will say "Oh no... Kids, stop throwing stones!"
Sadly, the window doesn't break... :(
If you have a problem to find Adventuring in Khaz Algar with a new character, to start the Hallowfall questline:
Go to Silithus and finish the quest The War Within. After that klick "I know this story", skip Dalaran and go to Dornogal.
You stay in front of Brann Bronzebeard, who gives you the quest Adventuring in Khaz Algar. Go to Scouting Map behind you, choose Hallowfall and get the quest Hallowfall.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78614))
What to do
Description
I still need more time with Alleria to learn about Xal'atath. What I have learned is very worrying. Faerin sent word that she was going to the orphanage, and asked you to meet her there. She often entertains the children while she is in Mereldar, I don't doubt she would appreciate you doing the same.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2215 41.7 55.5
Coordinates
- Turn-inHallowfall 41.7, 55.5
/way #2215 41.7 55.5 - Objective area (centre of the marked area)Hallowfall 41.7, 55.5
/way #2215 41.7 55.5 - Objective areaHallowfall 41.3, 53.0
/way #2215 41.3 53.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Hallowfall map
- A Final Goodbye about 20 yards
- The Light's Call about 60 yards
- Targeted Recon about 80 yards
- The Sorrowful Journey Home about 140 yards
- Remembrance for the Fallen about 140 yards
- Economical Request about 140 yards
- Absolute Power about 140 yards
- A Great Responsibility about 140 yards
- Burnout about 170 yards
- Lost Pieces about 200 yards
Quests whose map markers the client places closest to this one on Hallowfall, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Hallowfall:
- Mereldar, Hallowfall
- Light's Redoubt, Hallowfall
- Lightspark, Hallowfall
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 25 comments
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Other quests on the Hallowfall map
Storyline
Hope in Solidarity
Part 5 of 15.
Previous: Spar Day · Next: The Bell Tolls
- 1To Mereldar
- 2The Bastion of Hallowfall
- 3Nightwatch
- 4Spar Day
- 5Mereldar's Light
- 6The Bell Tolls
- 7Crossroads of Twilight
- 8The Shadow Rising
- 9A Candle in the Dark
- 10The Flame Still Burns
- 11Consecrated Cleanup
- 12The Final Front
- 13Trapdoor Sprung
- 14Running on Reserves
- 15The Rise of the Reckoning
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Spar Day
Your skills in combat are impressive, <name>. We are rotating our next round of reserves into active duty, and they need to sharpen their skills. While Alleria fills me in on Xal'atath, I would appreciate it if you could help with their training.
After this quest
Taken from the storyline's own step order.
- The Bell Tolls
Those bells mean Mereldar is under attack! Let's get to the gates and find out what is going on.
The storyline at a glance
Hope in Solidarity has 15 steps, from To Mereldar to The Rise of the Reckoning.
Maps its steps are placed on (steps per map): Hallowfall (14), Azj-Kahet (1).
Steps of this storyline count toward:
Other storylines on the Hallowfall map
- The Guiding Star
- Gathering Shadows
- The Priory
- Bringing Light to Velhan's Claim
- Striking Steel
- Crushing Depths
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.