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Quest

Mereldar's Light

A World of Warcraft quest in Hallowfall. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Zaynah+29via Wowhead (opens the original comment in a new tab)

In order to finish Mereldar's Light you have to head to the orphanage and play three of the games with Arathi Orphans. It has to be three different games and they differ in the time it takes to complete them:


  1. Play Tag
    Simply tag one of the orphans running around the sandpit. Should be quick.

  2. Throw Rock
    Talk to one of the kids standing in front of the targets. Aim for the target, push 2 to throw rock. Quick and easy.

  3. Who is scariest?
    Not sure where you pick up this one. I never came across it.

  4. Hide and Seek
    Talk to the kid loitering next to the entrance to the orphanage. Then follow the white trail moving away from you. An additional "path indicator" will show you the distance to the hiding kid, not the direction. When you get close to the kid, simply tag it. Easy and should be quick - he was always hiding outside the house next door for me (Edit: This is no longer true).

  5. Scary Monster
    Talk to the three kids with the wooden swords. Then simply "play the monster" using buttons 1-4. Pushing 1, 2, 3, and 4 in that order worked for me every time. Not as easy as throwing a rock but still fairly quick.

  6. Floor is Undersea
    Talk to the girl standing next to the fence. She wants you to walk all the way across to the other end of the fence without touching the ground. I am not sure there is a trick to this one but it seems to be the most difficult and most time-consuming since you can easily fall and fail.

2
Vomitersoul+18via Wowhead (opens the original comment in a new tab)

Discovered a little easter egg:

If you choose to throw the rock and instead of aiming at the targets, aim for the window above them, the NPC Sygfraed Siegepyr inside the house will say "Oh no... Kids, stop throwing stones!"

Sadly, the window doesn't break... :(

Read all 25 on Wowhead ↗

Quest facts

LevelLevel 75-78
Quest ID78614

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78614))

What to do

StorylineHope in Solidarity, step 5 of 15
Rewards29g 50s, 10,200 XP

Description

I still need more time with Alleria to learn about Xal'atath. What I have learned is very worrying. Faerin sent word that she was going to the orphanage, and asked you to meet her there. She often entertains the children while she is in Mereldar, I don't doubt she would appreciate you doing the same.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Hallowfall Quest turn-in 14 mapped points
Hallowfall map showing where to go for Mereldar's LightTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2215 41.7 55.5

Coordinates

  • Turn-inHallowfall 41.7, 55.5/way #2215 41.7 55.5
  • Objective area (centre of the marked area)Hallowfall 41.7, 55.5/way #2215 41.7 55.5
  • Objective areaHallowfall 41.3, 53.0/way #2215 41.3 53.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Hallowfall map

Quests whose map markers the client places closest to this one on Hallowfall, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Hallowfall:

  • Mereldar, HallowfallAlliance and Horde · about 170 yards north
  • Light's Redoubt, HallowfallAlliance and Horde · about 880 yards south
  • Lightspark, HallowfallAlliance and Horde · about 980 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 140 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money29 gold50 silver
Experience10,200 XP

Storyline

Hope in Solidarity

Part 5 of 15.

Previous: Spar Day · Next: The Bell Tolls

  1. 1To Mereldar
  2. 2The Bastion of Hallowfall
  3. 3Nightwatch
  4. 4Spar Day
  5. 5Mereldar's Light
  6. 6The Bell Tolls
  7. 7Crossroads of Twilight
  8. 8The Shadow Rising
  9. 9A Candle in the Dark
  10. 10The Flame Still Burns
  11. 11Consecrated Cleanup
  12. 12The Final Front
  13. 13Trapdoor Sprung
  14. 14Running on Reserves
  15. 15The Rise of the Reckoning

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Spar DayHallowfall · Level 75-78

    Your skills in combat are impressive, <name>. We are rotating our next round of reserves into active duty, and they need to sharpen their skills. While Alleria fills me in on Xal'atath, I would appreciate it if you could help with their training.

After this quest

Taken from the storyline's own step order.

  • The Bell TollsHallowfall · Level 75-78

    Those bells mean Mereldar is under attack! Let's get to the gates and find out what is going on.

The storyline at a glance

Hope in Solidarity has 15 steps, from To Mereldar to The Rise of the Reckoning.

Maps its steps are placed on (steps per map): Hallowfall (14), Azj-Kahet (1).

Steps of this storyline count toward:

  • Hallowfall Complete the following storylines in Hallowfall.

Other storylines on the Hallowfall map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.