When the legion invasion is on in High Mountain the mobs here do not spawn. After the invasion they will pop back up.
Very annoying but at least this may save you some time trying to find tadpoles!
*EDIT*
Still the same for Legion Remix Oct 2025
Quest
Nature vs. Nurture
A World of Warcraft quest in Highmountain. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Yup, still the same issue. There is an invasion so there are no mobs here at all except for the roaming "crab rider" rare. You can do the two Murky quests just fine and you can easily go around and complete the zone event just by looting supply crates, but this quest and everything that comes after it will have to wait until the legion assault is over.
Glad I read the comments here before I opened a useless GM ticket.
The reason that this quest cannot be completed sometimes is because the zone is under assault by The Legion. Once the assault is over with, the murlocs re-spawn. It's an annoying bug.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40045))
What to do
Description
I appreciate murloc-kind far too much to tell you to go kill all the adults. What we should be doing is setting up the next generation to be more peaceful; Murky is the best representative for this. Bring him to talk to the murloc tadpoles. He'll get them on our side.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #650 42.7 10.9
Coordinates
- Turn-inHighmountain 42.7, 10.9
/way #650 42.7 10.9 - Objective area (centre of the marked area)Highmountain 46.6, 8.9
/way #650 46.6 8.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Highmountain map
- Blood Debt about 620 yards
- Step into the Dark about 670 yards
- Destruction: Rumblings Near Feltotem about 790 yards
- Beast Mastery: Rumblings Near Feltotem about 790 yards
- Windwalker: Rumblings Near Feltotem about 790 yards
- Discipline: Rumblings Near Feltotem about 790 yards
- Rock Troll in a Hard Place about 1,030 yards
- Pet Rocks about 1,030 yards
- Stonedark Crystal about 1,030 yards
- They Will Pay With Blood about 1,030 yards
Quests whose map markers the client places closest to this one on Highmountain, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Highmountain:
- Shipwreck Cove, Highmountain
- Prepfoot, Highmountain
- The Witchwood, Highmountain
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 31 comments
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Other quests on the Highmountain map
Storyline
Murky Waters
Part 4 of 6.
Previous: Slime Time · Next: Murlocs: The Next Generation
- 1That Guy in the Costume
- 2I'll Huff, I'll Puff...
- 3Slime Time
- 4Nature vs. Nurture
- 5Murlocs: The Next Generation
- 6Oh, the Clawdacity!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Slime Time
Murky's a growing boy, he needs to eat! What better than slimeweed for a young murloc? There's plenty of it around in the water amongst the murlocs; swim through it and feed Murky!
After this quest
Taken from the storyline's own step order.
- Murlocs: The Next Generation
The time has come! Murky and his followers need a place to hide out and train--away from the mature murlocs--so that they can prepare to take over in the future. There's a nice cave not too far away... only problem is that it's filled with makrura. This would be a good base for the tadpoles.
Quests that require this one
The storyline at a glance
Murky Waters has 6 steps, from That Guy in the Costume to Oh, the Clawdacity!.
Maps its steps are placed on (steps per map): Highmountain (6).
Steps of this storyline count toward:
Other storylines on the Highmountain map
- Legion Blacksmithing
- The Bloodtotem Tribe
- Rivermane Tribe
- Allies of the Horde: Highmountain
- Legion Leatherworking
- Snowblind Mesa
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.