Evidentially they put in this quest just in case, by this point, if you had any doubts these quests are time consuming garbage.
If they had made the number of mushrooms 6 maybe...
There are tons of mobs here, tons of pats and the mushrooms are hard to find.
Just an fyi, there are Banners around that if you "capture" them you'll have to defend them against 3 waves of mobs. As far as I can tell, you get zero reward if you win. You just see some text that says The Hunt has gained ground against the Drust.
Quest
Nox Root
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The roots don't show up on your minimap (even as an herbalist), but do have the quest-marker glow in-world. Doing a rough loop of the border of the quest area got me all the roots I needed with relatively little combat.
When you pick up this quest, DO NOT BLINK out of the cave... You are going to blink through the textures and end up in a falling-disconnect loop...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(61703))
What to do
Description
In order to perform the ritual, I will need some nox root from Darkreach. It is a unique plant that only grows within soil that has been corrupted by Drust magic. Darkreach lies to the west, not far from my den. What was once a peaceful, verdant grove is now filled with blight and ruin. I will travel to the Heart of the Forest to prepare the ritual. Meet me there when you have gathered the nox root.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1565 46.2 56.4
Coordinates
- Turn-inArdenweald 46.2, 56.4
/way #1565 46.2 56.4 - Objective area (centre of the marked area)Ardenweald 36.7, 69.0
/way #1565 36.7 69.0 - Objective areaArdenweald 43.7, 69.0
/way #1565 43.7 69.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- Their New Home about 160 yards
- Parting Ways about 160 yards
- Containing the Night about 160 yards
- Tracking the Shadows about 160 yards
- The Boon of Binding about 160 yards
- Return Lost Souls about 160 yards
- The Forge of Bonds about 160 yards
- Curses! about 170 yards
- A Token of Lost Love about 170 yards
- Dying Dreams about 180 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Heart of the Forest, Ardenweald
- Refugee Camp, Ardenweald
- Claw's Edge, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Storyline
Drust to Drust
Part 13 of 17.
Previous: Return to the Den · Next: Witch's Satchel
- 6Into the Flame
- 7Kivarr the Thornspeaker
- 8Kivarr's Den
- 9Searching the Grove
- 10The Thornspeaker Captive
- 11A Swift Intervention
- 12Return to the Den
- 13Nox Root
- 14Witch's Satchel
- 15The Broken Spear
- 16Ritual of Purification
- 17Unbroken Bonds
Showing steps 6 to 17 of 17.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Return to the Den
There may be a way to break the curse and free your friend's mind, but it will require some work. Ulfar was wise to send you to me. He knew that a portion of Gorak Tul's power would be necessary, but the other reagents we need do not exist on Azeroth. My den is not far from here.
After this quest
Taken from the storyline's own step order.
- Witch's Satchel
I sent Ara'lon to steal a witch's satchel from the Drust... a dangerous task from which he has yet to return. The Drust's nightscreamers carry many reagents we need to perform the ritual. We cannot proceed without one. You must go to the Oaken Assembly to procure one of their satchels...
The storyline at a glance
Drust to Drust has 17 steps, from The Fate of Ara'lon to Unbroken Bonds.
Maps its steps are placed on (steps per map): Ardenweald (15), Drustvar (2).
Other storylines on the Ardenweald map
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- A Vessel of Ardenweald
- Night Warrior's Curse
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.