I was making the loremaster quests and I end up having 46/48 Quest, I knew that I would take the rest of the quests from Korg and then I realized that I didn't go to Mulgore to give "the black shield"quest. (A tip for those that confused also.)
Quest
Seek Out Tabetha
A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
To make this quest available you first have to complete a series of quests given by Krog. It starts with this quest.
Adding a comment here since it wasn't mentioned elsewhere; You literally need to do ALL of Krog's quests in order to get this one to show up - not just the Black Shield ones as mentioned above.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27295))
Requirements
Read from the Blizzard quest API.
What to do
Description
The arms you captured in Blackhoof Village have not seen any combat beyond mere training exercises, which means the Grimtotems who destroyed the Shady Rest are still at large. To the south, in the heart of the Quagmire, lives the witch Tabetha. Though she is a human, she has dealt honorably with us and trained some of our mages. Ask her for assistance in tracking down the band of Grimtotem responsible for burning the inn. The Alliance must not be allowed to think we were complicit in the attack.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #70 46.0 57.1
Coordinates
- Turn-inDustwallow Marsh 46.0, 57.1
/way #70 46.0 57.1 - Objective areaDustwallow Marsh 36.4, 31.9
/way #70 36.4 31.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dustwallow Marsh map
- The Sullied Banner about 930 yards
- Desecrate this Fire! about 1,020 yards
- Creative Solutions about 1,090 yards
- Aftershocks about 1,110 yards
- Breaking the Cycle about 1,110 yards
- A Bitter Reunion about 1,680 yards
Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Dustwallow Marsh:
- Mudsprocket, Dustwallow Marsh
- Brackenwall Village, Dustwallow Marsh
- Desolation Hold, Southern Barrens
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Dustwallow Marsh map
Storyline
Dustwallow Marsh
Part 72 of 83.
Previous: Army of the Black Dragon · Next: Raze Direhorn Post!
- 67Return to Krog
- 68The Grimtotem Plot
- 69More than Coincidence
- 70Identifying the Brood
- 71Army of the Black Dragon
- 72Seek Out Tabetha
- 73Raze Direhorn Post!
- 74The Brood of Onyxia
- 75The Brood of Onyxia
- 76Justice Dispensed
- 77The Brood of Onyxia
- 78Challenge Overlord Mok'Morokk
Showing steps 67 to 78 of 83.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Army of the Black Dragon
Mok'Morokk was made Overlord by Rexxar. He care more for power than he care for ogres. Black dragons kill many ogre. Kill Tharg's wife. Mok'Morokk tell us to run. Make us come here. Ogre should fight. Ogres not good at running. Mok'Morokk care only about Mok'Morokk. Me call Stonemaul Ruins home.
After this quest
Taken from the storyline's own step order.
- Raze Direhorn Post!
There's no scrying necessary to see the trouble my new "neighbors" are creating. And if this is the band that burnt down the Shady Rest Inn, as you claim, there's no reason to tolerate their presence any longer. Take this torch and raze their camp to the ground!
The storyline at a glance
Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.
Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).
Steps of this storyline count toward:
Other storylines on the Dustwallow Marsh map
- The Blue Dragons
- Testing Loyalties
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Guides for this zone
Guides and routes on this site that cover Dustwallow Marsh.