The shield text sometimes bugs out and doesn't appear. In case you missed it, here it is:
(NOTE: The order you find the shields doesn't matter, the text is always in this order)1.
The engravings on the shield depict a goddess of the shieldmaidens, watching over them in battle.
Above her is inscribed the name "Eyir".2.
This shield appears to show various trials undergone by the warriors of Skold-Ashil.
A depiction of the nearby temple adorns the center.3.
An image of a shieldmaiden is carved on this shield, kneeling before an elaborate spear.
The priestesses of the temple stand nearby, silently observing the rite.4.
The scene on this shield shows one of the shieldmaidens hovering above a statue of an ancient champion of Skold-Ashil.
The shieldmaiden is glowing with a radiant aura, and is held aloft by golden wings.5.
Upon this shield, an engraving of Eyir stands at the entrance to the titan vault.
She appears to be welcoming a winged champion of the shieldmaidens inside.6.
This shield bears an image of a winged shieldmaiden lifting the body of a fallen vrykul from a battlefield.
The shieldmaiden's image appears eerily similar to that of a Val'kyr.
Quest
Shielded Secrets
A World of Warcraft quest in Stormheim. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Just a note that there's one at 63.4 64.6 in Skold Ashil that's just a bit outside the quest area outline shown on the map, a bit to the northeast.
To be able to recieve this quest you must first complete the small quest chain at Greywatch. Everywhere I looked online seemed to leave that part out.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(39063))
Requirements
Read from the Blizzard quest API.
What to do
Description
It's obvious at this point that the Horde wants something in Skold-Ashil. Unfortunately we still don't know what they're after. We think the secret lies with the shieldmaidens here, so we need to find out more about them. Some early scouting revealed that they have a method of carving their shields to tell their stories. Go into the city and find as many of these shields as you can. With luck, we will find what Sylvanas seeks.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #634 60.6 65.1
Coordinates
- Turn-inStormheim 60.6, 65.1
/way #634 60.6 65.1 - Objective areaStormheim 58.5, 63.7
/way #634 58.5 63.7 - Objective areaStormheim 61.3, 61.9
/way #634 61.3 61.9 - Objective areaStormheim 63.4, 64.7
/way #634 63.4 64.7 - Objective areaStormheim 62.1, 65.1
/way #634 62.1 65.1 - Objective areaStormheim 60.5, 60.0
/way #634 60.5 60.0 - Objective areaStormheim 61.5, 63.3
/way #634 61.5 63.3 - Objective areaStormheim 63.6, 61.7
/way #634 63.6 61.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormheim map
- Seeking the Valkyra about 170 yards
- The Mark about 170 yards
- Maw of Souls: Retrieving the Svalnguard about 170 yards
- A Feast Fit for Odyn about 170 yards
- Halls of Valor: Odyn's Blessing about 170 yards
- Neltharion's Lair: Presentation is Key about 170 yards
- The Iron Fist about 260 yards
- The Reluctant Queen about 290 yards
- Unanswered Questions about 290 yards
- Rune Ruination: Runeskeld Rollo about 340 yards
Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Stormheim:
- Valdisdall, Stormheim
- Greywatch, Stormheim
- Hafr Fjall, Stormheim
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Valarjar +150
These are the chosen warriors of Odyn, sworn to his service in life and death.
Reputation group: Legion.
Other quests in Stormheim that reward Valarjar reputation: A Grapple a Day (+150), Havi's Test (+10), Built to Scale (+150), Another Way (+150), To Weather the Storm (+150), Impalement Insurance (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Secret of the Shieldmaidens
Part 6 of 8.
Previous: To Skold-Ashil · Next: Becoming the Ascendant
- 1To Catch a Banshee
- 2Combustible Contagion
- 3Whispers from the Dark
- 4Cut Out the Heart
- 5To Skold-Ashil
- 6Shielded Secrets
- 7Becoming the Ascendant
- 8Ending the New Beginning
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- To Skold-Ashil
We have her now! According to these reports, Sylvanas' forces are after something in Skold-Ashil - a vrykul town not far from here. We must make our way there and track her down. I had previously dispatched Commander Lorna Crowley and a detachment of Gilneas Brigade to scout the position.
After this quest
Taken from the storyline's own step order.
- Becoming the Ascendant
Our course is now clear. We must enter the vault and prevent Sylvanas from obtaining the power to create more Val'kyr. The entrance is barred, which is likely what has kept her out so far, but you may have already uncovered the key to this barrier. You must become the next ascendant.
Other quests with this name
This one: Alliance only · Stormheim · Level 10-45.
The storyline at a glance
The Secret of the Shieldmaidens has 8 steps, from To Catch a Banshee to Ending the New Beginning.
Maps its steps are placed on (steps per map): Stormheim (8).
Steps of this storyline count toward:
Other storylines on the Stormheim map
- The Trial of Valor
- The Trial of Will
- Wreck of the Skyfire
- The Trial of Might
- Lock, Stock, and Two Smoking Goblins
- Legion Skinning
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.