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Quest

The Iron Fist

Quest facts and objectives from the current retail game data.

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Quest facts

LevelLevel 45
CategoryMonk Campaign
Quest ID41849

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41849))

Requirements

ClassMonk

Read from the Blizzard quest API.

Description

It's time to send a rescue operation to the Gates of Valor, {name}. I will prepare our troops and send them at once. We will need a sizable army to take on the massive Legion force in Stormheim. Grandmaster, go ahead whenever you are ready. I will send our forces to meet you in the field.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Stormheim Quest turn-in 1 mapped point
Stormheim map showing where to go for The Iron FistTurn-in

In-game waypoint: /way #634 62.9 59.5

The Wandering Isle Objective area 1 mapped point
The Wandering Isle map showing where to go for The Iron FistObjective area

In-game waypoint: /way #709 51.4 48.4

Coordinates

  • Turn-inStormheim 62.9, 59.5/way #634 62.9 59.5
  • Objective areaThe Wandering Isle 51.4, 48.4/way #709 51.4 48.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Stormheim map

Quests whose map markers the client places closest to this one on Stormheim, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Stormheim:

  • Valdisdall, StormheimAlliance and Horde · about 360 yards north
  • Greywatch, StormheimAlliance · about 530 yards east
  • Dreadwake's Landing, StormheimHorde · about 710 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold11 silver
Experience3,050 XP

Reward details

Currency: Order Resources x 250

Used to recruit troops, run missions, and research upgrades for your order hall.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Journey of the Grandmaster II

Part 8 of 16.

Previous: Silkweave Bandages · Next: The Master of Swords

  1. 3Tracking the Tideskorn
  2. 4An Ample Stockpile
  3. 5Highmountain Salmon
  4. 6Spiced Rib Roast
  5. 7Silkweave Bandages
  6. 8The Iron Fist
  7. 9The Master of Swords
  8. 10Quelling the Tide
  9. 11No Monk Left Behind
  10. 12Zero to Hiro
  11. 13Brick By Brick
  12. 14Champion: Angus Ironfist

Showing steps 3 to 14 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

After this quest

Taken from the storyline's own step order.

  • The Master of SwordsLevel 45

    I got bad news fer ya - we don't have time to wait for reinforcements. They're sacrificin' prisoners now! Every minute we wait here jabberin' is another life on the line! First things first, my friend Sylara is being held captive in the camp just across the road.

The storyline at a glance

Journey of the Grandmaster II has 16 steps, from Appropriations to Champion: Hiro.

Maps its steps are placed on (steps per map): The Wandering Isle (11), Stormheim (5).

Steps of this storyline count toward:

Other storylines on the Stormheim map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.