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Quest

Taking the Walls

A World of Warcraft quest in The Waking Shores. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
solitha+29via Wowhead (opens the original comment in a new tab)

Champion Choruk seems really overtuned for not being elite or LFG-enabled. If you're caught in his charge you're left stunned in the fire he leaves behind. When he stops he has a long interruptible cast that blankets the area in little AoEs. Since he's more or less chasing you all over the area it's very easy to run into a nearby Qalashi and the magma casters will debuff you with a slow. His hitbox is also very small, so you more or less have to step into the fire to interrupt the cast if you're melee, and then you only have seconds to DPS before he charges and casts again.

2
arisen1+4via Wowhead (opens the original comment in a new tab)

EXTREMELY overtuned for a normal quest objective. Trying to do this as a lvl 69 squishy caster was miserable due to mob scaling. I couldn't even stop to cast a spell without getting obliterated or finish a cast without being in his AoE. Also, if you go too close to the edge of the platform, he will charge off the side and reset.

3
dayoodin+4via Wowhead (opens the original comment in a new tab)

This quest is an absolute pain in the butt. Basically, I just ran around in a tight circle to avoid the AoE and to avoid aggroing the extra mobs around. Then, when he started to charge me, I used my Hover ability to quickly move out of the way. I kept my HP up by casting my instant health ability whenever it was up. While he was doing the AoE and I could get close enough and face him, I would use an instant damage cast. It took a REALLY long time to knock down his HP, but if you just realize it will take a while and be patient and diligent about running and doing what damage you can as you run, it is doable, especially when the Blacktalon forces would tank him a little bit for me so I could get in two damage instant casts instead of one. As others have mentioned, do not get too close to the edge or he will restart because on top of being really difficult this is also a rather buggy quest. It is mostly easy to avoid aggroing extra mobs, but be wary of that too--they are pretty far out of the battle area, but it is easy when around crazily around to accidentally step into their aggro. They seemed to lose aggro pretty quickly though if you just keep running from them too, LOL.

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 10-70
Quest ID66044

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(66044))

What to do

StorylineWrathion's Gambit, step 8 of 13
Rewards28g 9s, 9,500 XP

Description

Sabellian and the other dragons are holding back the djaradin for now. We must act quickly to secure the high towers and ensure our victory. You and I shall clear the siege arbalests that threaten us from above. Let me know when you are ready.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Waking Shores Quest turn-in 6 mapped points
The Waking Shores map showing where to go for Taking the WallsTurn-inObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2022 26.4 58.8

Coordinates

  • Turn-inThe Waking Shores 26.4, 58.8/way #2022 26.4 58.8
  • Objective areaThe Waking Shores 29.1, 58.8/way #2022 29.1 58.8
  • Objective areaThe Waking Shores 27.0, 59.9/way #2022 27.0 59.9
  • Objective areaThe Waking Shores 29.5, 60.8/way #2022 29.5 60.8
  • Objective areaThe Waking Shores 27.8, 56.5/way #2022 27.8 56.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Waking Shores map

Quests whose map markers the client places closest to this one on The Waking Shores, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Waking Shores:

  • Obsidian Throne, The Waking ShoresAlliance and Horde · about 130 yards north-west
  • Apex Observatory, The Waking ShoresAlliance and Horde · about 1,300 yards south
  • Obsidian Bulwark, The Waking ShoresAlliance and Horde · about 1,300 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 220 yards east
  • Objective areaabout 70 yards south-east
  • Objective areaabout 270 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP
ReputationValdrakken Accord +100

Reward details

Reputation: Valdrakken Accord +100

Centered in their most ancient city, the Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only their island home but all of Azeroth.

Reputation group: Dragonflight.

Other quests in The Waking Shores that reward Valdrakken Accord reputation: How to Glide with Your Dragon (+50), How to Dive with Your Dragon (+50), How to Use Momentum with Your Dragon (+50), Punching Up (+100), A Cultist's Misgivings (+50), The Shadow of His Wings (+150).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Wrathion's Gambit

Part 8 of 13.

Previous: The Courage of One's Convictions · Next: Obsidian Oathstone

  1. 1Wrathion Awaits
  2. 2Lessons From Our Past
  3. 3Sharp Practice
  4. 4Best Plans and Intentions
  5. 5Talon Strike
  6. 6No Time for Heroes
  7. 7The Courage of One's Convictions
  8. 8Taking the Walls
  9. 9Obsidian Oathstone
  10. 10A Shattered Past
  11. 11Forging a New Future
  12. 12The Spark
  13. 13Restoring the Faith

Also part of: Obsidian Citadel Alt Skip (part 7 of 16), The Waking Shores (part 39 of 52).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Courage of One's ConvictionsThe Waking Shores · Level 10-70

    The next battle will no doubt be fierce, but our courage and determination will overcome their greater numbers. I am counting on your exceptional skills to help lead the troops to victory. We shall begin the assault when you are ready.

After this quest

Taken from the storyline's own step order.

  • Obsidian OathstoneThe Waking Shores · Level 10-70

    When Neltharion became the Earth-Warder, he swore an oath to protect this world, <name>. To safeguard the deep places of the earth and, with his flight, to serve as Azeroth's defenders. The Obsidian Oathstone represents that promise.

The storyline at a glance

Wrathion's Gambit has 13 steps, from Wrathion Awaits to Restoring the Faith.

Maps its steps are placed on (steps per map): The Waking Shores (13).

Steps of this storyline count toward:

  • Waking Hope Complete the following storylines in the Waking Shores.

Other storylines on The Waking Shores map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.