raise your hand if u killed the mob instead of using the item on it :(
Quest
The Anachronism
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You insert the power cells into a console that is about 10 yards north of [npc=216087], on the same wooden deck. The console is the rectangular box atop the wooden pallet, but it is covered in some leaves, which makes it slightly harder to see.
You can turn off your UI (default `ctrl + z`) and sparkles will start to shoot out of the console.
If you kill him by mistake like I did just drop the quest and pick it up again. doing the console stuff will summon him again right away
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(79213))
What to do
Description
Insert the batteries into the cylindrical holes on the console. Then, titans willing, we will see what it holds.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #2248 61.7 70.2
Coordinates
- Turn-inIsle of Dorn 61.7, 70.2
/way #2248 61.7 70.2 - Objective areaIsle of Dorn 61.8, 70.0
/way #2248 61.8 70.0 - Objective areaIsle of Dorn 62.8, 72.3
/way #2248 62.8 72.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Flight Training 102 about 270 yards
- Frayed Legacy about 690 yards
- Mycomayhem about 690 yards
- Wold Memories about 690 yards
- Keeper's Aid about 690 yards
- Boss of the Bosk about 690 yards
- The Earthwound about 970 yards
- A Change of Tradition about 1,030 yards
- Tools of Declaration about 1,030 yards
- Cleansing Ashes about 1,030 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Durgaz Cabin, Isle of Dorn
- Freywold Village, Isle of Dorn
- Dornogal, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 7 comments
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Other quests on the Isle of Dorn map
Storyline
Hidden Edicts
Part 6 of 9.
Previous: The History Beneath Us · Next: A Place Forgotten
- 1Not Enough Minerals
- 2The Opalfront
- 3Golgrin's Reach
- 4Charge for a Charge
- 5The History Beneath Us
- 6The Anachronism
- 7A Place Forgotten
- 8The Old Orders
- 9The Old Guard
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The History Beneath Us
The titan console is a huge find. And look at these ruins! There has tae be more here! But goin' out into the site is dangerous. Accordin' to Brinthe, now that the titan vault has been unearthed, elementals have come. Elementals dunnae like order magic, an' titan relics just ooze the stuff.
After this quest
Taken from the storyline's own step order.
- A Place Forgotten
There is... a place behind Dornogal that I cannot go. And I am not the only one. Something--a force, most likely titan in origin--keeps the earthen from investigating a small portion of the island behind the city. This, of course, fires my curiosity.
The storyline at a glance
Hidden Edicts has 9 steps, from Not Enough Minerals to The Old Guard.
Maps its steps are placed on (steps per map): Isle of Dorn (9).
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.