Use the extra actionbutton, Pristmatic Codex.
You see Odon saying about Nerubians and Speaker Brinthe asks you to deposit his memory into the Archives' repository that you can find by the back wall.
Quest
The Archive
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
/RELOAD UI ALLOWED ME TO SEE EXTRA ACTION BAR
I can't even see the quest, the NPC that's supposed to give the quest does not have a quest to give, I have tried reloading UI I have tried logging in and out and still not working. And I haven't completed the quest before either. Is this a bug or is there any other solution to my little problem?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78468))
What to do
Description
The memory gem you recovered is what its name suggests. It contains an earthen's memories, directives, and a hard coding of our Edicts. This building, the Archive, is the nexus of our civilization. Here, memories are cycled, catalogued, and stored at the end of an earthen's scheduled rotation. With the codex I have invented, we can access one or two memories from a memory gem. Take it, and read the memory gem you found.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2248 44.6 47.0
Coordinates
- Turn-inIsle of Dorn 44.6, 47.0
/way #2248 44.6 47.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dornogal map
- The Voice of the Speakers
- Urban Odyssey
- A Sassy Arathi
- The Trial of Style
- Delve Hunter
- Worldsoul: Cinderbrew Meadery
- Worldsoul: The Rookery
- Worldsoul: The Stonevault
- Worldsoul: Darkflame Cleft
- Worldsoul: The Dawnbreaker
Other quests whose map markers the client places on Dornogal.
Getting there
Flight points closest to the quest’s turn-in marker on Dornogal:
- Dornogal, Isle of Dorn
- Freywold Village, Isle of Dorn
- Rambleshire, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Dornogal map
Storyline
Earthen Fissures
Part 2 of 13.
Previous: Hypocenter · Next: Stones of Dornogal
- 1Hypocenter
- 2The Archive
- 3Stones of Dornogal
- 4State of the Union
- 5The Fourth Seat
- 6Delve into the Earth
- 7A Natural Remedy
- 8Building Blocks
- 9Echoes of Compassion
- 10The Proscenium
- 11The Cavalry is Here
- 12Fire in the Hole
- 13Convergence
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Hypocenter
I have failed my people. The Coreway is impassible. Dornogal's lifeline to the Ringing Deeps has been severed as has the path beyond. The nerubians will get their comeuppance. It is my edict as it is my will. I will ascertain if the Councilward yet functions and bring him to the Archive.
After this quest
Taken from the storyline's own step order.
- Stones of Dornogal
I am Merrix, Councilward of Dornogal. I appreciate your aid--especially in light of the fraught nature of your arrival. You must forgive Stormward Baelgrim. Being suspicious is part of his directive. A formal discussion of our situation is warranted.
The storyline at a glance
Earthen Fissures has 13 steps, from Hypocenter to Convergence.
Maps its steps are placed on (steps per map): Isle of Dorn (12), Dornogal (1).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Brotherhood in the Skolzgal Wood
- Arcane Desolation
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.